I can't watch videos at work but the "robots do all the work" future has been predicted as 20 years in the future for the last 60 years. I'm being optimistic when I say this might be true for the 22nd century. We need to get out of the "flying car future" mindset - my prediction for the future: computers will be as…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
Yeah that's what I suspect too. I did several reverse image searches before I started this with no results. I wanted to find a rough looking painting to use as a reference for this modeling practice. I am not big fan of AI, but that was closest to the kind I had in mind at the time. Point of this was to test this style and…
Sorry I failed you Sodom :disappointed_relieved: Once again I lost control over my 'work-life' balance (lol) and effectively, big challenges continue to kick my butt :pensive: For now, I'll have to put this on my pile of shame/ unfinished projects and come back to it one day to finish. One thing I take from this, it's that…
What's REALLY giving me trouble is the hole. The UVs are a mess, I'm noticing. I need to keep that in mind for the future. I'd like to create a topology that rotates around the hole, and then I assume I'll need E POLES to change direction as I move away from the hole. It won't be easy. I start recreating what I believe to…
Brief Your community member entries: (in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…
Progress on the game I am working on. Going for retro future bloodsport gameshow look. Will post weapon animations and such later. If anyone is down to playtest let me know. I have 3 more keys.
Concepts of our future tunnel monster is simple, but stylish. This is my first idea of tall, not athletic, stooped, naked (what can be scarier) man. SpeedCulpt: And this is his overpaint of my 3D model, with details of dark goo on him: Can you find Waldo?
Note: Sorry if this post is somewhat duplicated, for some reason it didn't post and disappeared! Not sure if the original post will reappear in the future. Hi all! This is my 2nd attempt at doing as art challenge, and I'll be creating a 3D environment in Unreal Engine 5 based on Marius Villard's "Work and Live There //"…
Hey everyone! I just wrapped up my very first hero asset, following the entire game art pipeline. I had SO much fun with this project, and it really solidified for me that I am doing what I am meant to be doing. I pushed myself by finding a bit of a complicated reference to go off of, but I am very happy and very proud of…