Animated a few more eyes and continued to mess around with the AnimAll addon. I'm finding it to be a fun tool to mess with! Slightly higher quality: https://gyazo.com/1155de8d44cc775844f5beb5ae8fd299
All of these functions were possible to achieve with default blender installation and are equally easy to use. Especially with the F2 addon. I guess you are just learning how it's done in code? If then, good job and keep it up!
hmm, it's more along the lines of someone making addons for your games and making revenue off of premium subscriptions. Anyway, the precedent has already been set, GW's been doing this since the birth of the interwebz.
I know CSG is just an operation but I was wondering if there were any basic tools for doing modelling with BSPs and brushes like it is done with source engine or realtimeCSG addon in unity? Just to prototype models and then export them. Thanks!
I'm asking in the context of leak prevention. Can you access any website? How do you look for references? What if you need a very specific script/addon/plugin to work?
The 3d model is totally WIP. Still have to work on the doodads on the turret itself as well as more details like tools, chains, and other addons to the tank body itself.
I have been using Firefox's DownloadHelper plugin to grab past twitch broadcasts. Works great. https://addons.mozilla.org/en-US/firefox/addon/video-downloadhelper/
Yer they are the baking errors i was talking about which i'll fix up in PS :D The main culprit is the wave edges around the circular piece on the tactical addon
third here. I know there is CSSlide http://ground-studios.com/stuff/meshtools/meshtools_eng.htm so really an addon to that script would be all thats needed I think.