ZacD you were right, had hard edges on those edges. After smoothing them the seams dissapeared. But now I am having another problem. I'm getting some black artifacts on some faces.
ZacD: yeah, but that was from the beta. I saw some footage on gametrailers, and that guy was running Unreal Tournament 3 without lag at all. From what I have seen of the finished product, it looks pretty awesome.
What ZacD said! Also if you keep the rain you will need to add in heavier fog and water running down the rocks and small streams in the valleys, and down the dirt paths. Also the waves will need to amped up as with the wind on the grass.
ZacD: Thanks, yeah I'll definately do that. Is probably the reason it isnt even loading for Chimp as well, Snader: Thanks for the input. I might just have to go for centered alignment and be a bit more bossy about the ratio of the images.
hey mate, thanks heaps for the tips, Im going to redo it now :) i kind of assumed that's what it did, based on the name and the effect it had, but i hadn't actually confirmed it ZacD said: Thanks mate, i will work on that now
Happy Birthday! I really enjoyed your rock tut and the making of the paint gun on your vimeo channel. I wish you the best! ZacD - wtf noooooooo it burns my eyes, it can not be unseen, damn you XD
I agree with about everything that @ZacD recommends. The 6700k is in shortage right now and is about $70 over MSRP most places right now. There are a couple air coolers that are quieter and perform better than the h100i (Noctuas come to mind).
Are you using any reference? What ZacD said, also check out WoW for grass reference it'll help a lot. Right now the changes in areas are too subtle, more like paint splats than grass.
Alberto Rdrgz, ZacD: Thanks for the feedback! I went and made an extension of the exsisting pillars. I hope this is what you meant. What do you think? It definitely looks better, more solid. amile duan: Thanks! :)
Thanx, i have read the whole thread but i can barely find usable informations. @ZacD Thats my problem, creating a normal map for a 40 floor high building isn't that easy... for me right now... :)