You dont necessarily need to merge the branches into the trunk, you can (re)use banches and stick them into the trunk. To get a smooth shading, you can adjust the normals manually to the direction of the trunk normals (like speedtree does) There will be seems in the UV mesh anyway.
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
This hotel lobby that hit by an earthquake and flooded with water. The scene is put together in Unreal Engine 4 and this is the first
project in which I use Substance Painter. Furthermore the tree that you see on
the image comes from SpeedTree. With this project I wanted to learn about Unreal Engine 4 and…
This is a tropical level in UDK, I made all of the assets. A lot of veg is speedtree. [ame] http://www.youtube.com/watch?v=P3BiTFbNY8Q[/ame] Current WIP, which am hoping to make into a simple coop survival mod. [ame]http://www.youtube.com/watch?v=9f5KNjvEnKo[/ame]
Thanks, yeah the water drops is a normal map and roughness that I added in the material editor on top of the normal material. I actually have a color variation node(from speedtree I think) in my material, so I can crank that up a bit if I want.
Thanks guys ^^ danpaz3d: For the tree i wanted to try Speedtree, but for the only tree in the map, which is supposed to be unique and original, a sculpt will be better. Defenitely on the to-do list ^^ FullSynch: yeah don't like these very much, but they were in the miniature, so I had to put them in the scene :/
Superb work, man! I don't think I've even seen many works with SpeedTree match this level of work. Not only achieves a nice realism, but it has a nice aesthetic to its organic touch that even procedural generation can miss. Just one question (if it's not been asked already): Are you using any Subsurface Scattering with the…
This video has some good tips and techniques for doing trees without the likes of speedtree: https://www.youtube.com/watch?v=LR7s_pFqVWo - possibly more of a realistic look than what you're going for, but it might be useful. All of his videos are worth a watch. Good luck, and keep posting updates, even if you don't get a…
well there is speedtree, but i dont know how familiar with that you are. you can do it through the material editor but thats a lengthy proces. you may want to check through Adam's lengthy evil genius hidden forest base thread to see if he mentions anything about that in there.