I dont think I have modelled a gun since 3 years ago so I just wanted to try again..... Anyway, the pc is 5855 and I think its to high for lowpoly and to low for a highpoly.It was just for practice. C&C please.
Unity Version 5.5 Using the Standard shader Base, Metalic with roughness in alpha channel, and a normal I use the Unity 5 Metallic, Roughness export Sorry I would post a comparison but its IP
Bitmap, what's on 3rd line-6th row? Looks ace. (Kinda sucky not to have PSD not TGA thumbnails huh! Try installing an old PS demo like 5.5. It might bring them back.)
Heh, Seknoex bit me to it. ;) Try this as well I think these links might be covered by Seknoex post though. http://multiplayernetwork.net/forums/index.php?showtopic=515&pid=1375&st=0&#entry1375 Alex
West coast includes washington, and california, the price of living is significantly higher than washington so the variation is drastic. From what I've heard in Wa the average is 40k while in cali its around 55k.
Hey, good start. Your anatomy needs a lot of work. Watch this video, it would help you a lot. https://www.youtube.com/watch?v=iAVGcCuSjxA&t=355s Cheers!
#525 When using the bridge function in max 7 (because gamebryo doesn't seem to support max 8) and listening to music through winamp = crash...(found this out today).
my material is the one above, the references is down, the full material references is here http://www.youtube.com/watch?feature=player_detailpage&v=mc7ADD4b8_0#t=155s. i guess i missing something, any config or something
it is a RC compiler issue. crytek is working on a fix... http://www.crydev.net/viewtopic.php?f=355&t=114211 those dds files are junk (purple background with text "texture compiling") the dds files with _tmp are the working versions