Fingus: did what you said. And Mudbox came up to 50 million polys without any problem! hmmf.. Maya is where it is pissing me off. Cant even handle 50 000 polys :(
RobertHammer - I was using http://www.pixagogo.com/1706244501 for my references and it seems about 50/50 there. And my reasoning for going with the green is because I thought it would be more interesting to look at then an all black gun.
hm and for those big legs i think connection to body its kinda thin but maybe its just angle of render, and i agree with warxsnake its ammo box is small it reminds me on 50 call and 50 call is a large bullet
This is a rather odd comment. First off, what does optimally actually mean, and how do you come up with 50%? Secondly, if you're only using 50% of a 2K texture, you're using 1024x2048 worth of resolution, not 1024x1024, that would be 25%.
That's what I said. I think LOL and DOTA have 50 or so characters, so getting them all for $25 would be a 50% discount over buying them all separately. So, the issue isn't freemium. It's shoddily implemented freemium.
thanks for the replies. I'm aware of many of the tradeoffs, pros and cons of each. I was more curious as to which route is more often used in professional productions. If its 50/50 I suppose it would behoove me to have samples of each in a portfolio.
Some of the models are concepted/designed by me, some are a mix (50/50 concepted and just freestyled) and some of them had a bit more detailed concepts. Wouldnt say it goes faster with exact conceptart either tbh :)
Ok I started putting more stuff into this... then I realized it was taking on a 50/50 shape ratio which I want to stay away from, so I'll be fixing that soon. Comments and crits are very welcome.
Just a quick play. I made him a little too pink but I reckon 50:50 might be a good compromise. I really hope you get to finish I really dig your character.
Glad to see you are pushing this forward full on : ). I had a question regarding the 4% (0.04) base reflectivity. Is this the linear value? or the gamma space value? (Same for 30 -50 minimum value on the diffuse, is it 30-50 before or after gamma correction?) Thanks.