Hallo,I am looking for a possibility to project a spline on a mesh with 3dsMax 2015. Is there a tool for this. I know the "create shape" from the drop down menu, but this is not what I am looking for. Here I made a screenshot from Cinema4D from what I want to do: I want to use it to make seams onto furniture. Thanks for…
Hi there, I was looking for external vertex normal editor for 3DSMax but with no luck. The problem is that normals edited in build-in modifier can cause export errors into my obj file format. I've tried everything and I see that the problem is behind Max's modifier when adding Dummy objects into selection for export or…
Hello , I wanted to customize my mouse buttons , but in 3dsmax I have no mouse tab ... how is that possible ? if I go to the guide it tells to go to customize, customize user interface and then mouse tab, but that is not present , how I can do to make it show up ?
Say u have a texture u used in a scene, is there a way u can search in the material ediror by entering the name of the texture say ''metal_478.tif' and 3dsmax will select or name the objects/materials using that texture?
Is it possible to have reflection and opacity maps in the 3dsmax viewport (preferably using the standard material)? (I do not mean on low-poly models). I mean during the HP modeling process I want to have more control over the reflections. Or is there another solution to have more complex 'noisy' reflections on objects in…
Hey, i started modeling in 3dsmax a couple of weeks ago. I have a little but not much modeling experience (started learning a couple months ago). Im currently modeling this hammer, specifically thors hammer. I have just started blocking out, but because of my lack of experience i hit a bit of a block. I have no idea how i…
Most 3D apps support customizing the mouse/viewport controls. I believe MAYA does not. I know most people will advise using the default navigation layout of MAYA. But I will be using 3ds max for quite some time and having to mentally change navigation all the time works. I am so used to 3ds max navigation, I really do not…
Hey guys, I'm looking to blend a rock texture with a dirt texture within 3DSMAX and I'm having trouble finding the right FX shader that will work. (blending diffuse, spec, normal) Alot of what I've found dictates that I use UDK or Cryengine and I'm just wanting to do this all within max. That being said is there any good…
I am new to 3dsmax and am working on the high poly spaceship tutorial. The problem I have is that when I select one vertex it automatically selects the middle vertex as well. When I turn off symmetry it doesn't do this so I know it has something to do with that. I followed the tutorial correctly and re watched the part…
I don't know how to enable this.In Maya after a render, the render time displays at the bottom of the window and then u can save a copy of that render and compare the results of changes u have made and render time. Is there a way to enable this in 3dsmax?I know of the render time that shows at the bottom of the UI window…