I'm surprised this hasn't been posted in this thread yet: http://online.indianagazette.com/articles/2008/11/28/news/doc4930b9de953a9264868586.txt I guess Wal-Mart needs to install cattle runs at their entrances now...
Alex Garland is writing it too ... which is vaguely interesting. I don't rate his writing though - while the Beach was pretty good, The Tesseract was thuddingly awful and the 28 Days Later script was mediocre at best
the fov in zbrush is set at 28. i don't understand what you mean on the step 3: pre final base details. Please explain further. sadly I can't find a front view of him.
fly_soup. Don't worry man, you are a late starter. I did fuck all till I was about 28 your work is good, so there is no reason to think you won't get a job at some point
Not sure if you animating this or not but you should take a quick look at this about limb topology. It might help later down the line when bending the fingers and such. http://wiki.polycount.com/LimbTopology?highlight=%28\bCategoryTopology\b%29
Some edges are pretty sharp, but you can always fix that. Take another look at the flashhider, it is made by AAC, it has three prongs with the gouges in them. http://stickman.rainierarms.com/galleries/AAC/IMG_4193%201-28%20Stick.jpg
probably a bit excessive for a base mesh also some of the polygon density changes that work for this type of modeling are less than ideal for a base. see also; http://wiki.polycount.com/BaseMesh?highlight=%28%5CbCategoryCharacterModeling%5Cb%29
Something funny about Sony - I thought it'd be better to post in here, it's probably not worth a new topic on it's own... Sony are pretty dumb, it seems. http://www.gamespot.com/news/2005/03/28/news_6121137.html
Thanks Guys! ) I started on July 28 and finished October 03 And Yes, I just decimated some parts. My Wip http://arttalk.ru/forum/viewtopic.php?t=10877&postdays=0&postorder=asc
You can change specular intensity/fresnel via material editor in UDK [ame=" https://www.youtube.com/watch?v=h_m-C29HY90"]Unreal Development Kit UDK Tutorial - 28 - Specular Control - YouTube[/ame]