Using free studio HDRIs of poly haven may help you as a quick solution: https://polyhaven.com/hdris If you want to setup your own studio environment there is the basics of 3 point lighting: https://careereducation.rochester.edu/blog/2022/08/15/how-to-master-the-three-point-lighting-setup-and-lighting-techniques/ Changing…
Update still very much wip but i'd like to try and replicate hazardous sun stalker body http://fc04.deviantart.net/fs71/f/2013/023/8/7/sunstalker_torso_by_hazardousarts-d5shfmd.jpg
I would use Open Maya 2.0 and iterate on MfnMesh points. Should be a lot faster. https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=Maya_SDK_py_ref_index_html
I wrote up this post for a different forum awhile back, which gives a more in-depth explanation about what I'm talking about: http://forums.gausswerks.com/viewtopic.php?f=3&t=202
Thanks again @carvuliero I've ended up to put this command also into userSetup.mel (\My Documents\maya\2022\scripts) to get it by default at Maya startup.
Hi, I'm new and bit late to the challenge :blush:anyway, started with Week 2 sbs: https://dl.dropboxusercontent.com/u/11712090/Week%202-%20Bronze_Copper%20Slab.sbs