Hey it's looking interesting with the details. You should think about some of the scaling on the weapon. For instance the overall design of the gun looks very large and bulky, but the handle is very small and doesn't look like it supports the heft of the weapon. The handle could also use additional length because right now…
I'm in a similar boat to Adam. I've happily talked to people both in and out of industry about how much I make and how much I started on - including co-workers which ended up helping me out quite a bit on my expectations going into salary reviews and negotiations. It definitely helps not caring how much money you make…
I took a little time off after the last update then I started working on a floor tile texture. I have also been playing around with different ways of building and UV-ing the roof in a way that can easily be duplicated across all of the buildings, without looking like is has been duplicated a bunch of times.…
Documentation and references. You write things down as much as possible, and then include some visual examples (which you may just google, but be damn fucking sure they don't end up in the final product). For example, for the above image of AoE-Online you could note that all buildings look like they have been squeezed in…
Ahhhhhh bugs. How I love thee. Nothing Satisfy's more than sneaking up to stealth kill an enemy, only to have another one spawn on top of you, t-pose and all, and and because you bumped into him, he launches a rocket in your face. Thank-you bugs... There's a real love/hate thing here between awesome spectacle and…
Looks to be a great start. The first thing that jumps out at me is the rooftops. You have 3 different colors, and near primary colors at that. It just doesn't feel pleasing to the eye. Your materials, handpainted they are, don't feel like they are all working together on the same mesh. Your stone trim doesn't feel at one…
Ive tried something with similar elements but not this piece before. Most of the time i usually dive right into it make mistakes ect. however, this time i wanted to try something different and see if i could stream line my process take a little insight before i dove in. but i totally see the wisdom in doing it yourself.…
pentax's lens prices have shot through the roof within this year tho. lenses i bought in early 2009 are now almost double the price, sheesh. second the recommendation to look at this brand tho since there's a nice selection of quality lenses out there for it and plenty of compatible thirdparty-ones to choose from as well,…
Doing this on a forward renderer really does not make sense and never will. Doing this in a deferred renderer could work. So in other words, in UE3 this is really not going to work. Try Unity or UE4 I'd say and there it could lead to something. And a really detailed level would be far more drawcalls because you wouldn't…
Can imagine that. It's just really annoying and IMO bad design when making invisible walls to block players. For example in Transite map, if you get to the top of the bus, you can't jump to the bus station roof, there is an invisible wall there. If they were worried about people camping there, there would be ways around…