Hi there, i'm looking for an talented concept artist (enviro/props) to work on some coop project, could be just some props, bigger project like environment. This is the link to my portfolio : https://www.artstation.com/artist/romaindurand I'm freelancer at the moment and 'im looking to improve my portfolio in order to have…
Tutors & Services — on-demand 3D pros for projects, training, or both. We’re a network of vetted specialists available for contract work, collaborative screenshare sessions, or 1:1 tutoring — so you can ship faster and level up along the way. SketchUp + Lumion: modern waterfront villa 👉 View archviz services Fusion 360:…
Hi! Yes, like that (loop of selected edge). You can merge both halves together along one side, so you end up with one UV island. Here is an example on Sketchfab that seems to do it that way (you can check UVs in the viewer). UVs like that make it easy to simplify the model (LODs) without breaking them. Btw, I assumed this…
1. Small and well executed is much, much better than larger but weak. I've seen people hired based on an environment that's one corner of a bedroom. 2. I assure you, not everything had been done. In an environment art portfolio showing a subject matter we haven't seen many times before isn't necessary, but it's certainly a…
Unfortunately yes it is difficult and often unintuitive; Real Virtuality's engine has old roots and it shows. There is also a lack of tutorials / up to date information, the BIS wiki is generally helpful but that's by no means a complete reference. Because of that I'm putting together my own tutorial just to have one…
hazardous: sorry for the laaaaate answer >_< its just specular, though on my laptop i don't have reflection either and only spec, guess its a hardwarething :) ok here is a new load of stuff In 2008 and 2009 i worked on "Settlers7" by Ubisoft and Bluebyte, after my work on Settlers 6 and the addon it was again quite a huge…
[ QUOTE ] You really have to take in account visual cues. You can't just drop a guy and have his buddy walk next to him and not notice. [/ QUOTE ] Ok, I shoot a guy in the face, and his buddies 100 yards away notice, nevermind the forest cover. Speaking of which, those koreans are awfully good at spotting you through dense…
Zork, I played it last week for the first time, totally stupid, talk about your ancient story telling techniques and outdated graphics... pfftt what a waste. For me it was a continuation to a revolutionary game. You also have to drop yourself back a few years, considering that the graphics still more or less hold up is a…
This took me a bit but I finally finished a weapon referencing Mike Azevedo's concept art of a street sign mashup weapon! I learned a lot and had a lot of fun modeling this super cool looking prop-- which was all done in MAYA and Zbrush. I painted and textured in Substance Painter, then rendered in UE5. The wireframes were…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…