Weird. Making two different objects and applying two different normal maps (using Max's default DX Display material with Normal Bump) displays fine in my viewport. You made them two completely separate objects, yeah, rather than just detaching the polys but leaving them in the same object? And two completely separate…
Hey! im looking for a not-so experienced 3d modeler for a small project, i cant afford to pay too much so im seeking someone more low level I need 8 character heads based off real people with each having a few diffirent face expressions, im not looking for something too detailed or realistic For more information about the…
Hi everyone, I know it's already been asked a few month ago but I'm new to UE4 and trying to figure out something with translucent materials before I get further on texturing (please consider this is a technical question and that texturing is not done...). I'm making a modular scene and I have a trimsheet with transparent…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
Coming in nicely, I love your style, really pleasing to the eye. Here are a couple of things that might help: - Your colors and values are blending a bit too much for the ground/walls/wood. It's quite hard to distinguish the ground from the wall, and the stones making the base of the chimney look quite close to the wood…
Looks pretty good, but there are many areas for improvement, in both the mesh and texture... well, you asked for it Take those polys out of the abs and put them in the shoulders. They'll never be seen in silhouette, and don't add any sort of detail that the texture isn't doing by itself. If you're gonna show him without…
in the case of the image you posted in the thread there, everything is too high for a PS1 scene in poly´s. Back then we did not focus on quads for one thing.. Not on the playstation atleast. So the arch-way would be much cruder, and the lamp posts would be 3 sided cylenders or a sprite on a plane with a camera facing…
Got it two days ago and finished it today. Great game, though I had a lot of issues with the visuals bugging out :S Such as light effects turning into squares and making the entire world black, random pop ins and at one point the entire world vanished when I was hiding and looking behind me. Other than that the checkpoint…
Reflection on the Convert your Friends project My tutor for the course i'm doing has given me three questions to answer on my devlog so here it is. Question 01: What was the aspect you enjoyed working on the most? What was it about doing that thing that you enjoyed? The part of this project I've enjoyed the most is all the…
But its not the same situation, its a similar situation, but you'd be sorely mistaken if you believe HR at most studios values blender experience the same as maya experience, even if its a max studio. If you're a Maya guy applying for a Max job: A. There are likely some ex-Maya guys at the studio already that can help you…