I wonder if this will actuall make any difference though. my wife's uncle works with the FBI travelling to other contries and trying to bust up piracy rings. they collect thousands upon thousands of games, software, movies, etc and there's always thousands more around the corner. if anything this'll probably just slow em…
I usually just duplicate belt-area faces right off of my mesh so that it already conforms to the shape and has the same number of loops. Then I add bits like the end of the belt or the holes and extrude/shell modifier it out. If it is off shape a bit then just move it back. I made a script to automatically make me a belt…
[ QUOTE ] "They tried for 50 years to make 'Lord of the Rings' as one movie before Peter Jackson found success making three," Martin said. "My books are bigger and more complicated, and would require 18 movies. Otherwise, you'd have to choose one or two characters." [/ QUOTE ] That's one hell of an ego. Never heard of the…
hmm, i put it through Vray, and this is what came out the other end. i think i've hit a spot of diminishing returns. from here on, its mostly tweaking. hmm. that muzzle brake desperately needs some love. same with the TCs MG ring. hmmh. Conformity is an electrical engineering trade magazine. It has information on EMC…
Ok guys give this a shot http://www.bryancavett.com/maxscripts/unbevel.ms Should show up under the category "BCTools" I'm sure there are bugs and if anyone wants to take it further then go right ahead. The sides work perfect but... You can see here how the top is still a pain. Would probably need a different algorithm for…
Ben: Odd, that's exactly what I was thinking when I first saw the hand. You're not by any chance double jointed in your thumb, are you? I can get my thumb to bend like that, but not while my ring and pinky are down. Though as you say, it could be the angle of the shot confusing me. Either way, the hands look nice and…
ahh Jouste, im very happy you liked it...! Just ask whenever you wanna do this again, id love to do another one some time. Drawing your character was a lot of fun, it made me realise how much subtilities go into your character designs. Like those fingers that hanging from a ring XD, that was awesome. Heres a shirt design I…
For some reason your models always look kind of "wobbly", like you put some kind of 3d noise over it to move all the verts a bit out of place. I think that starting with primitives and moving things in rings and loops can help with this, or just try to keep everything lined up a bit more. It looks like a fun model though,…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hey, i started modeling in 3dsmax a couple of weeks ago. I have a little but not much modeling experience (started learning a couple months ago). Im currently modeling this hammer, specifically thors hammer. I have just started blocking out, but because of my lack of experience i hit a bit of a block. I have no idea how i…