looks like you gotta start stitching that thing together. It's like a big sewing project. Find seam a that matches seam b and stitch... Repeat until you have a nice big unwrapped character
psst... Ctrl-A... selects all <!SHOCK!> Ctrl-D is actually "Select None" and won't get you out of sub object mode. Are you thinking of Ctrl-B? Which is sub object selection toggle?
you don't need the texcoord part. just multiplying the world position (g, b) by your vec2 should do the job. the texcoord node is likely the cause of the weird shit - who knows what sort of scale they're working on with a directional light
Today is 3D work, one excellent battlefield B) Hope you liked our work. Feel free to contact us for your game & animation related queries. E-mail: xuanlongcg@outlook.com Skype: XuanLongCG
btw, the Senosoft browser is looking better and better. He added a hotkey for cycling the channels (rgb, r, g, b, alpha), thumbnail support for Max files, and it also shows shaded/wireframe previews for OBJs and the like.
This might help. I've never tried it myself, but I've seen it around. http://www.scriptspot.com/3ds-max/scripts/vertex-color-tools-0 reads: "Adjust R -G -B -H -S -V -Contrast"
Viewport canvas does NOT play nicely with multiple UV channels. It also slows waaaaay down with even moderate tricounts, at least here at work where I've been using it to paint grime masks and A/B blends.
I've been feeling the same way. Not that I'm really opposed to violent video games. But I'm starting to feel every game is A kill B with a different wrapper. And I know we can create more than that.
Guys thanks you so much for the help and now I understand. So thank you again I apologize for such a large image butt_sahib, I'll try to avoid the bottom scroll bar next time -B
Titan Quest has a very easy editor to get into. It has an amazing height map editor as well as a more complex tile editor if your kids really get into it. Xpack comes out soon too!! B