Ive only been modeling for around 5 months but when we all finished our submissions for college the class got together to disscus everyones work. This being a tech piece there was plenty of guns, nothing we havent seen before. One student however built a victorian sweet machine, with all the mechinisims complete with 6000…
Hey there , Are you sure that you doing a wood texture , looks more like a brick wall to me or if its wood those planks are floating on top of each other Also most of your seams make straight line [seam on the top and on the bottom ] this is not how you build something durable you want to offset them as much as possible…
All of you did fantastic jobs. But I wonder, and pardon me if this is explained: I read through the thread but couldn't see it (or I overlooked it) What was the approx / average draw-calls per scene? I am asking as I am working on a 2D game myself, and my draw-calls often swing out to 200, while I then can't keep at least…
This is the equivalent of saying uploading the audio alone of a movie deserves compensation to the authors that worked on the movie, minus the music. Phil Fish is in a position to say such a thing, since he's one of the larger heads of a studio, I'm pretty sure you average Dev won't see a penny if they are under a…
Let's take a quick look at some correctional facilities around the country. Starting with Louisiana: One out of every 45 people in Louisiana is in prison. Think about that for a minute. This is the highest rate in the country (and the world) by a wide margin. The crown jewel of the Louisiana prison system is Angola. This…
@Blond "Yeh I know the old saying ''There's always room for improvement!'', '' You never stop learning" Yeah as pertinent today as ever it was 600yrs ago when my artistic idols plied their trade. One such titan of the Italian High Renaissance period, Lodovico Buonarroti Simoni commonly known unto history as…
not sure what your trying to ask...as for your high poly...all your cracks and divets and n e thing that would be unnecessary to model(all the little details) should be in your high poly. Looking at your bake, it does not seem like you have those details in there. Your high poly right now is just a low poly with lots of…
I can't identify from where but I know Sound General Series 6000 were derived for the gun noises, and you know how much that 'weapons' CD has been abused to and fro in the game design world.