Just for the sake or argument, couldn't you say the inverse is true? As in, you got two candidates. One misses the quality mark but he can work really efficiently, knows a broad amount of workflows. Maybe they've made a few indie titles with so-so art but they can do a broad range of stuff and are adaptable in addition to…
So, I made a new scene to try this out again by creating a very similarly constructed cube (using add and not the default, though I'm pretty sure none of my objects in my other master file were built with the default cube as my startup file doesn't have a cube. it has an ico sphere) and well.... it just works now? I…
DAY 3: When creating the clothing and armor for the Samurai I started by going back into the Character Creator and selecting a plain base mesh for the upper and lower body. I then edited the texture to look as if the shirt and pants were armor chain-mail. After setting the diffuse, bump, and specular attributes for the…
I would echo what Goat Justice says here in that you want to start off in small scale in terms of knowing how to make a sweet looking prop first then you can worry about a whole environment. 1) Start with just a basic prop like a crate, barrel, gun, rocks, chair, etc. Learning the high poly to low poly workflow first is…
As a graphics programmer AND (almost) pro artist: The question of ALL those triangles mapping to 1 pixel is incorrect. LOD is not for overdraw, it is for putting less work on the GPU. Since further away shapes are harder to make out in real life, by observation they realized a less polygon model is not noticeable at far…
I've done a bit more work on my scene so thought I'd post more WIP pictures. Here's what I have changed since my last post: * Made oil spill decals for the floor. * Modelled some props that can be seen at the side of the APC: a floor sheet, 3 different styles of paint can and a step-ladder. The step ladder isn't textured…
John: Have you heard of Homo Ludens? I haven't had the chance to read it myself yet, and it (obviously) doesn't involve video games, but it sounds interesting; Huizinga's opinion is that civilisation without play is impossible. Oh, and I'd say that arguing that children will pick up the tools to create video games more…
In terms of healthy meal, I advise everyone here to learn how to make curries and stews. You can make them in the weekend, and they keep long in the fridge+get better every day, so they are ideal for exhausting jobs. Not to mention that you can chuck in healthy things you would otherwise not know how to put into your diet…
Instead of actually finishing a full character, I am messing with hair strands in Unreal Engine 5.3. I really wanted to see how to set up the groom component, group IDs and physics properly. Shout out to Andrew Giovannini's tutorial for hair in Unreal! I wanted to try a braid and figured this would look nice on my…
That sort of research/thinking is key to getting a believable look. if this is an 'in service' weapon for an actual military I don't think it would be allowed to get into this state - you'd revarnish or replace parts before it happened and I'm positive you wouldn't let anything get rusty (rusty bits stop gun shooting). If…