When I was doing some dungeons for the last DAoC expansion, we used a combination of max's radiosity solution as well as a standard, non-light tracered render with just lights. Once they got baked down, they were taken into photoshop and combined together all fancy like. That would get us the ambient bounced lighting and…
Most buildings in any environment don't have the exact same style / damage of brick on the interior as they do on the exterior. (Unless it's a completely hollowed out bunker...in which case I doubt it would have a thin wooden roof like yours. If they were cheap enough to actually use brick on the interior as well, it most…
For the top building with the windows on the ground floor what if you changed them to two narrower ones because at the moment that bottom window seems strange and out of place. Maybe even making it more of a rectangle and lowering it on the building because it also seems high. Also (Just an idea) what if you made another…
Another little update. I don't have a render of the full church right now but it's undergone a number of changes. I've mostly been doing serious Substance library refactoring and additions. I've replaced the roof railing with its final mesh. This is baked down, tiles nicely and is essentially finished. Now to just create…
I would agree w/ keen. The first round of lighting also pushes the idea that this alien element is not from this planet. Your new lighting scheme brings the two together much more, but may not be a good thing. Texture work overall looks pretty good. It's still missing that last tiny bit for me. Maybe its raining, water is…
Good progress, so far. Though noticeably roof, hood and more pronounced for the front side quarter panel alongside to a lesser extent side door region as well. Do seem overall to be a little bit flat so perhaps by adding an extra edgeloop or two, then try using the constraint tool with symmetry turned on plus bare minimum…
Hi, I like to write stuff! Here's my submission for the contest, well the first draft atleast. Feedback much much appreciated! Found him! She didn’t like the bed. It
was tall, had very warm and very pink pillows and covers, and the side where
her head would be at night was filled with dolls as pink as the rest of the
bed.…
Maybe it's better to move the camera so the church is a bit off the centre, probably more on the left? Otherwise, compoisition seems too unbalanced and straightforward to me. And it might be a good idea to place camera, so fence is leading the eye to a church. Here is a quick collage to show what I mean: It adds some depth…
Alright, almost done! i polished up the textures for the choir and the roof, added details on the windows, more dirt piles and then some debris and small rocks on top of those. i also added some mud on the ground texture because it seemed a little bit clean. Also I added a little small flare on the sword to make it pop.…
i actually liked black flag and III the least in the series. the american colonies and carribbean didnt feel right for the "traditional" wall climbing, ledge shimmying, roof jumping assassin gameplay the series was built on. IV was essentially a really great pirate game with some assassin elements, but the entire game sort…