I think I can help out here. I've worked in the game industry and the product design industry. When it comes down to it Modo feels like it was designed recently, where as 3DS Max and Maya feel like they were designed in the 90s and have just been upgraded and upgraded and upgraded to the point that they are bloated. Modo…
Jackablade, I think this is mentioned in the Steed book... [ QUOTE ] now that I think about it, it might be better to break apart the vertices along the line. I believe this would work independent of the engine/renderer too... [/ QUOTE ] is there any reason why this is a bad idea? What about intersecting planes to created…
Tumerboy: Awesome man! It's all making sense finally. Thanks so much once again. I'm going to make changes tomorrow then. So I have some more fixes to make which Tumerboy pointed out, but here is a render I whipped up of the HighPoly. As I mentioned before I am basically following X-Convicts tutorial and I'm sure many are…
I am well aware of how long it takes to load so sorry about that. I updated a NEW demo reel last night with a better quality reel with the music cut out. I did not have time to compress it, so the file is HUGE. Don't have time to fix it now but maybe sometime next week. Questions- Should I REALLY nix the demo reel? Are you…
Is this the DX9 renderer or the DX11 renderer? For me, the shadows in the DX11 renderer is so bad it is unusable. I've tried tweaking the setting, to no avail. Shadow mapping is not something UDK does well.
I think you are absolutely correct. Good catch. Secondly now for some reason whenever I click on "Render" in the Render to Texture window... the render is not popping up at all...
Give this try: in stead of rendering with the Maya SW renderer, use mental ray. I suspect that the normal maps look OK in the viewport and in mental, just not in the SW renderer, right?
I need to create a tiling moss texture with norm/bump maps; maya fur seemed perfect but i cant seem to bake it to a texture plane, only render it, which is no use as i cant get a normal render in the render window. is there a way to bake fur to texture maps?
Marmoset Toolbag contains excellent functionality for quickly producing renders of 3D props, characters, and small scenes/dioramas. It is my go-to for both prototyping and high quality render output. When it comes to 3D environments, in my experience it is always better to use a game engine like UE4. Toolbag lacks in asset…
Your Protoss skin texture looks cool. I wish I could see it on the model without the wires. Personally I would ditch the snowmobile. And maybe the mechanical arm. Not nuts for the texture on it, or maybe the render is just bad. If in a hurry then show the high-poly only. Or render the low poly better. All of your vehicles…