first, you should probably move the extruding bricks on one side up or down so they are staggered with the bricks on the opposite side. If you were to put two of those props next to each other, the bricks would go into each other and wouldn't look right. To me, this prop looks like a door, but it isn't. I don't know what…
Great stuff Becca, just watched your interview with Ryan Kingslien. Fantastic work on the Injustice 2 props/weapons - was good to hear your breakdown about the importance of motifs. I'm primarily a character guy, but I think your work has persuaded me to put just as much design thought into their props as I do to their…
My first attempt at hand drawn UV's for a prop. I was challenged with finding a reference and converting it into a 3D prop. After a little bit of searching, I've come across a concept piece for Krieg's Buzz Saw from Borderlands 2. It was extremely difficult and I would love feedback on how I can improve my project further.
I feel like your missing shots of solo props. you have all these environment filled with art you've made, but no where can I look at a singel hero prop except for in the "scifi scene" and the "fantasy chest". Id break of some of the assets that your most proud of from your scenes and do a proper breakdown of them as well.
The stats you gave in the first post: "Features: Headshot: kill Backshot: kill No Random Critical's Kill turns you into your victim Walking speed Increases by 15% Medium Range Slows Down Cloak Time by .6 seconds Can Pick It Up Off Dead Body's and The Ground" ^^^ These are stats for the prop. They are secondary. Stats don't…
Hot stuff, Snefer. It's interesting to flip back and forth to see which details you chose to model and which you chose to get via texture. I really like how believably the distribution and rhythm of tech details is coming across. Looks more like a film prop than a game prop, if you know what I mean.
Hey looks really good, do you do a lot of prop modeling for your levels, or do you work with a modeler from ND? I work for Black Mesa and we can pretty much go either way, work with someone or I made some of my own props. Looks great though, congrats on the job too.
Hi there, i'm looking for an talented concept artist (enviro/props) to work on some coop project, could be just some props, bigger project like environment. This is the link to my portfolio : https://www.artstation.com/artist/romaindurand I'm freelancer at the moment and 'im looking to improve my portfolio in order to have…
Evening ladies/Gents, I've created a 'progression thread' as a sketchbook just to keep things in order. I'm mainly creating some props leading up to xmas, to get the hang of creating an asset from HP > LP > BAKE > PBR Painting. Link in the signature for sketchbook Here is the first prop I've made: Crits are welcome :)…
Hi guys, did not know where to post this, so here we go. How long should an Environment Art test take? I know prop- few smaller props take up to a week. What if it is a full environment w/ atmosphere and such. Is it still one week? Is asking for 2 weeks too much? Please let me know asap! Thank you.