U need to export the bones too I guess then I see no problems , the thing is the only thing I used from cat for rigging are the bones , as then the animation is so easily done with cat , why need to switch ?
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
So next I put in some fabric texture as can be seen in the image and then some skin texture, which can't be seen here. Then I started polypainting: I layered several shades of colour over each other as well as deep reds and blues to try and create an uneven natural skin feel rather than just solid colour. I then tried to…
After reading the entire thread and based on my personal opinion. You shouldnt use the tutorials that you have done for your portfolio. Reason being; by doing that you are simply calling someone elses work as yours and attempting to earn a credit for it. Tutorials are just walk-throughs that helps you firmly understand the…
A lot of the nodes and operations for the materials in unreal 3 or gears of war believe it or not are basically nothing more than texture editing operations made to the texture that could have just as easily been done in photoshop. I remember when I was brand new to Unreal and looking thru all the pre made materials, I was…
After too long of a hiatus, I'm finally back to try and get this done. I did another pass at the walk taking in the notes given (thanks everyone!) Any final polish notes will be very appreciated https://syncsketch.com/sketch/075bcaa0cbae/#315830
looks cool for now, Things i would recommend are, To show damages in the nose area as well.Its kinda too prefect now.May be you can show like a piece of the nose is gone! The to retopologize the low poly,as some of the polys are kinda looking messy.
Hey dudes, not sure whats going on here. Driving me a little crazy. I'm creating a control rig based for my character with nurbs curves in Maya 2015, and when I try to orient constrain some of the FK joints to their nurbs curve it rotates the bone (when I click the button to constrain). It only happens on select joints, at…