You will have o send us an email at contact AT allegorithmic.com with your Steam proof of purchase and create an account on our website. We will add SD 5.x to your account.
That CapcomxNamcoxSega mashup game was announced quite a while ago and has nothing to do with this movie. Forgot the name of it, but it uses 2d sprites. That game I think is called Project X Zone
use the -rpr flag in the move command. move -rpr x y z this should work with objects that have their transforms frozen too Ninja Dojo: http://www.bk3d.com/Ninja_Dojo/Dojo.htm
This. You can see that the shading errors appears in X patterns. This means that your triangulation in UE is different from how it was during the baking. Make sure you triangulate before baking.
they triangulate at "run time". it doesn't affect your saved data or assets in some engines, like you suggest. sorry but this is a genuine fact. your ngon is still x triangles to the computer.
What Obscura said. Work on a canvas size of 192 x 80 and, when ready, scale it up x10. Use Nearest Neighbour when resizing to maintain your sharp edges.
[ QUOTE ] that'll teach you to encode in lovelly codecs wunnit [/ QUOTE ] well, yes. but maybe I'm wrong, I assume that a program that encodes in divx can *read div x.