The stats you gave in the first post: "Features: Headshot: kill Backshot: kill No Random Critical's Kill turns you into your victim Walking speed Increases by 15% Medium Range Slows Down Cloak Time by .6 seconds Can Pick It Up Off Dead Body's and The Ground" ^^^ These are stats for the prop. They are secondary. Stats don't…
Hot stuff, Snefer. It's interesting to flip back and forth to see which details you chose to model and which you chose to get via texture. I really like how believably the distribution and rhythm of tech details is coming across. Looks more like a film prop than a game prop, if you know what I mean.
Hey looks really good, do you do a lot of prop modeling for your levels, or do you work with a modeler from ND? I work for Black Mesa and we can pretty much go either way, work with someone or I made some of my own props. Looks great though, congrats on the job too.
looks really cool! The lighting sets a really good mood. I don't know how well it would fit into the brief that you got, but maybe some more broken props on the floor that convey the world and its story (time period, culture). Just a few props I think would do a lot for the scene.
Your prop work is pretty nice, but character and layout skills are poor. I would get rid of the bazaar scene and all your character stuff and just focus on showcasing your props individually. In comparison to junior level artists, I would say you still have a ways to go. Keep pushing yourself
Massive update since last week. Been adding more props, played around a lot with UDK lighting and fogs, and added more nature. Got a deadline for this project tomorrow evening, so any and all feedback is very welcome! Limbs and branches for the trees are coming, and a couple of more props. Anything that I seem to have…
That is a great concept, an the props look solid, but do you have a blockout with a rough lighting setup in it yet? The concept has a bit of a warped perspective to get that composition working, and the lighting is really atmospheric. I would suggest getting that layout and lighting working for you early on, because the…
The Spec and Bump on this thing turned out great man. This inspires me to make my own awesome prop of this size. I just got big props if you know what I'm sayin, no lol but maybe I'll make some kick ass cell phone now or speaker or somethin. Good stuff dude
Back again doing Brett's class, 1st prop HP. Looking forward to texturing this one as I've got some awesome reference too. I found this image from the 3D Artist magazine which has inspired me to make a mini diorama scene for my own prop. So plenty more to come soon!
Cute, clean. The hard corners of the trim doesn't match the smooth curves of the patterns and silhouette. You should round them off. To show continuous style throughout. It's not really strong enough on it's own for a portfolio piece. Maybe with a character or as a prop in a scene. When thinking of portfolio pieces, think…