I forgot to say the day is broken up into 2.5 hours in the morning and afternoon. You don't have to stick to this and you could just teach in the morning and then do a help out in the afternoon. Basically run the week how ever you would like too. 10 - 11.15am Break 11.45-1pm Lunch 2-3.15pm Break 3.45 - 5pm
you could maybe do it in code with a Mesh Filter and Mesh Renderer using hit.collider with this you can effectively swap out the mesh so when the object is hit by the sword you would destroy the old and filter in the new and possibly use physics for the break animation. or have it play a break animation from Maya when the…
You know what... I can take gory violence, even if its real or fake... but I'm telling you, when I see anything break (and especially like that) I can't take it... It sucks cause you can see his arm starting to give, and its like a couple of seconds before it just breaks, aug.
Thanks for the reply haiddasalami So you are saying that if the player doesnt have a Nividia card, he/she wouldnt be able to see the phsyx mesh interaction? running into a wall and the wall breaking would be exactly what i meant. Or using a melee function that could break the wall into chunks. Generally any method that…
Yup it's body stress related, take a break for a day or two and it will go away, little sleep. Really taking 5min breaks from your work will help too. I had that problem before too. If it keeps up then see a doc. "polycount is infallible when it comes to medical advice" LOL, god I love polycout comments.
one trick that works is to break off the parts of your model that have transparency into separate objects. Maya does its z sorting per object by default, and so you get these zfighting issues with alpha mapped geo. So if you break off the individual planes of hair into separate objects they will sort properly and be able…
This is a project I've been working on for about 6 weeks now I think. I've got to the point where I'm getting kind of happy with it but it's not there yet. I have a list of amendments and things I'd like to add to the scene but could really do with some feedback on what areas stand out as being the weakest and in need of…
It could be the action was made in a different version of Photoshop. Actions are notoriously fickle and fragile. I would suggest unchecking all the steps in it, then enable them one at a time, and running the Action each time. Basically, running it step by step. See where it breaks. You could then re-record the step that…
Finally found some time to continue working on the jeep after a long break, Started working on the front and the left side of the engine, will finish the left side of the engine and then add details to the engine as a whole, after which ill start working on the radiator, battery and that other thing that I always forget…
@mikejkelley No problem, mate. Yes, Styx preserves UVs. It just basically does a 'copy to clipboard/paste' of the .obj(which is a human-readable text file) Just be aware that ZB flips UV space(not faces) and also has a habit of breaking UV verts, especially in GoZ. Although I haven't experienced vert-breaking using Styx.