Rick: Moved on to the James Cagney series of gangster noir yet? Highly recommend them... I love the B&W stuff too, but then I like 'words' more than pretty people and explosions. r.
oXYnary: For view switching, hit "V", then you get a nice list of options with hotkeys generally being the first letter (T for Top, B for Bottom, R for Right, L for Left, P for Perspective etc.).
looks like you gotta start stitching that thing together. It's like a big sewing project. Find seam a that matches seam b and stitch... Repeat until you have a nice big unwrapped character
psst... Ctrl-A... selects all <!SHOCK!> Ctrl-D is actually "Select None" and won't get you out of sub object mode. Are you thinking of Ctrl-B? Which is sub object selection toggle?
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Today is 3D work, one excellent battlefield B) Hope you liked our work. Feel free to contact us for your game & animation related queries. E-mail: xuanlongcg@outlook.com Skype: XuanLongCG
btw, the Senosoft browser is looking better and better. He added a hotkey for cycling the channels (rgb, r, g, b, alpha), thumbnail support for Max files, and it also shows shaded/wireframe previews for OBJs and the like.
This might help. I've never tried it myself, but I've seen it around. http://www.scriptspot.com/3ds-max/scripts/vertex-color-tools-0 reads: "Adjust R -G -B -H -S -V -Contrast"
Viewport canvas does NOT play nicely with multiple UV channels. It also slows waaaaay down with even moderate tricounts, at least here at work where I've been using it to paint grime masks and A/B blends.