Here ya go.. http://www.polycount.com/forum/showthread.php?t=53002 http://www.polycount.com/forum/showthread.php?t=51133 Ref and Inspiration: Warhammer Reference Art: http://www.warhammeronline.com/conceptart/index.php http://forum.skyscraperpage.com/index.php http://www.ontarioarchitecture.com/Terms.html…
Thanks for the comments and the crits guys, really appreciate that. As I mentioned in waywo, lighting scenes and creating/modifying shaders are relatively new for me. Really have to practice more with that. @Rens & Ixenonl: I see what you mean and agree with it. For about 80% of the scene only two materials were used and I…
But how do I ever see 18 UV is not a bad thing for the game? Everything is put in 2 uvs? Or is there something I do not know? Cmq knows by chance how do I make uv 1: 2 like 512 x1024? for sword. I use 3ds Max
Surface pro 3 was announced in May of last year. I'd expect an announcement for a Surface Pro 4 around the same time this year. I've been looking for a good portable art device and the 512gb Cinitiq 2 looks perfect, the fact that it can double as a cintiq when plugged into a desktop extends the utility and lifespan of the…
Hey EQ, I was under the impression, rightly or wrongly (probably wrongly), that max tarts about with padding and anti-aliasing, causing weird streaky padding on the island edges? I thought that maybe something like this might get a smoother finish which would keep the map clean and improve its compression? There was 25kb…
So I started off today with a quick sculpt to try out Y_M's method of doing the ring. I broke up the ring into 8 sections. The back half contains 4 sections and the front half contains another 4. You can see the seam under one of the red dials on the bottom and on the top of the rings. The symbols will be a one piece flat…
UV size count with pixel unit, mesh size in meter (or centimeter, etc) so there's no way you can count centimeter in UV space as it's all also depends on your texture size (which is in pixel as well). The relation between the two (UV and mesh) normally counted with pixel/meter, so you can set whether you want 512px/meter…
I actually like the 3d paint in photoshop. It only comes in the extended versions of cs3+. Cs3's was next to useless. Cs4 got a total rewrite and was decent. I get lag on textures over 512, but my system is like 5 years old now. So take that as you will. I have a couple of video tutorials on how to use te 3d paint in ps,…
If there is a spec map, it's not really showing, everything just looks very diffuse + I find that using a spec map without a gloss map is not the best idea, given how important gloss is together with a spec map unless you are given that you can't use one due to constraints ofcourse) And that we are now moving to pbr where…