Your work is good, you have nice clean models and your website is well layed out and easy to navigate. I'd probably change the header (the colours jar a bit and the font makes it reads like Portfaud) and make your contact details more apparent for when you add the resume. Some wireframes and more work would also be nice.…
awesome!. Can you show us some models,textures,wireframes ?. I was just in skyrim sometime ago and you nailed it. I did see some normal maps reading either not enough or too noisy. And i feel something is missing to really finish up the environment, why would you stop at copying when you can take it further than the…
Got some wireframes from the guy who wants me to create stuff like this for him.. No tricks.. just a ton of verts.. I don't understand how a game like SL runs if people are creating necklaces like this. This has to be in the 100-200k range, right? I think hero characters in next-gen games are going to be around 45-75k…
At the top left you should replace the "Games artist" with "environment artist", if that is what you want to become as stated by your "About me". But Id say as stated before, change the thumbnail for the vehicle, It looks unfinished with only a wireframe shot. I would also say that you should get another environment piece…
Thanks for your tipps, however i will try to render the next scene within maya itself. I just started with that one part but I'm going to model the hole scene, however texturing would be difficult :) edit: wireframe model of the coffee and the table: And I also got a little problem here, don't know if it matters, what do…
Hi. Maybe 3D-Coat is reading different UV sets based on the materials of your mesh. So... a couple of things: - press "wireframe" to enlighten the actual UVs that are detected from the software; - verify from the dropdown menu how many UV sets 3D-Coat is taking in consideration. If that was the case (multiple UV sets), try…
For a while, his deviantart was reactivated, with a few "wip" shots, a stolen car from NFS in wireframes (which made the stealingness more obvious as wires got compared in a comment), the calling of "motherfucker idiots" and an ironic cry of wolf "I have to watermark art thieves steal my work" episode. Eventually the…
This video here is important, showing that the result of a facial expression on screen is more important than having it make sense in 3D. https://www.youtube.com/watch?v=UcjXTGYUdpw - It also confirms that compositing is being used to layer the eyelashes and eyebrows on top of the hair. See how they follow depth as…
The props picture on your homepage links to http://www.matthewsmithgameart.com/props-1, which I'm assuming should point to http://www.matthewsmithgameart.com/props. Your environments look good, but I'm a little disappointed you don't have any breakdowns showing some of the map, wireframes, modular pieces etc. That just…
You nailed it, dude. Seriously amazing. The only critique I have is so minor- the wrinkle at the button area of his shirt (From his perspective, the one on the right) looks a bit too sharp, like it was ironed in or something. But it certainly could have been like that in the movie, but I'm just saying it looks odd. I'd…