Nice to see some progress :) Try to make the masks sharper and get rid of that square shape - you can clearly see the transitions between your decal and terrain texture. You can get much more depth in your scene by increasing SSAO and making the sky colour darker (this will make the shadows darker) in the Time of Day…
Hi there so I been studying baker more and all. So I feel to help me understand I did this experiment where I try to just bake the details on a simple square. Just a way for me to make this simple and give me a better idea. Now i was able to get a bake detail on top of the square to look right as I made that by extruding a…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
Heya, I can completely relate to that line of inquiry. I was doing the same not long ago, and also coming from a Maya background I couldnt really see the worth in Modo at first. Even looking for examples as to why it was better or faster was not easy. Once Modo steam edition came out ($150), I ended up giving it a chance,…
Greetings Polycount, I've just started getting my Masters Degree in computer games design and for the first project I've been given, I have to build an environment from a piece of concept art from either Halo or World of Warcraft. I haven't attempted an environment piece in two years and last time I tried, it went…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
Yeah, I was worried I overdid it on the lanterns. :P The original idea for the scene was to have it at dusk lighting (You can see in the concept that the sun is setting in the background over a mountain, which I still plan on getting into the scene at some point), so I'll try and go back in that direction without…
Hei guys, i need some feedback on my latest project! I've start it long time ago but i dont have much time to finish it, in this days i continue texturing it. Want to get an Anime look, like the concept. Will render it in Unreal Engine to get a great ocean shader. Whant do you think about it? :)
looking good! you should put all updates into single thread that way its easier to follow. I assume the final image the concept. I think you mentioned you will tackle lighting soon, and that is where my major critiques would go. Compared to the concept yours is too dark. It is difficult to see much on both of my monitors.…
After seeing KP's thread, I thought about something I've been getting in PS frequently: My brush cursor changes from the normal display (a circle the size of your brush/outline of tip) to the precise cursor (crosshair type of thing), for NO reason whatsoever. I found out that the fix is to set the cursor display to…