are you in the texturing mode? have the object selected press tab (to select the object interaction mode) press 1 to go into the Texture Paint mode click on Add simple UVs - needed if there are no UVs yet. click on Add Paint slot create a texture and start painting. or better yet watch the great videos from XRG81 ;) [ame]…
Save your level with a DM- prefix (so DM-Test, NOT DM_Test!). That enables the UT game mode. Open your content browser, and go to actor classes tab. Find UT Weapon pickup factory. Drag that actor in your scene and press F4 when you have it selected. Select rocket launcher from the dropdown list. This is also something you…
Dont have UDK here, but I believe you can - export out your grass model from max as FBX. - Import into UDK, - click your grass model in editor, - select matching static meshes (right click and select) - replace with your fbx (by right clicking and making sure you clicked the fbx model in the content browser.) This all…
U can use the wand tool and select all the outer part, or u can use the magic eraser and erase the white, or lol there is an option on the top to select any certain color and erase it. I forgot how to do that tho, I would open my PS but I'm laying in bed posting on my phone and watching lost lol maybe in a bit I'll check…
1. edit pivot and shift+rotate and type in wanted amount of copies instances. This is the easiest and fasted way imo. 2. edit pivot and use extras/array. This gives you a bit more control. 3. create spline, go to animations/constraints/path constraint and select the spline. Then go to tool/extras/ and hit the third symbol…
Hi guys, today I've updated my Painter into 2018.2.2 and noticed some strange behavior with my brush, it keep on resetting to the default black basic soft brush whenever I selecting other layer that's not paint-able (select other paint layer seems retain the brush setting). Is this a new behavior? I didn't noticed I have…
The main difference (speaking as someone who's had to go the other way) in terms of modelling is that max's tools are (as a rule) context sensitive and work on a select then act basis. ie. you select a number of verts/edges and click connect to join them with an edge it also cleans up after itself and will actively prevent…
that's Max. reset xforms (rotate translate) never worked for me. Make a cube. Make it edit poly. Select and attach the hat to it. That resets to the cubes pivots which are unscaled/translated. Select polys and delete all cube faces. Now it is reset correctly and should be fine , you'll need to rekin. Also, you probably…
you sure i did a batch export of 2 objects both with lods groups, and it had no issue. i just selected the LODGroups from the outliner when added them to the batch export instead of clicking the object in the scene. oh my FBX export preset, didn't seem to survive a maya restart, is there a way to make it remeber that, or…
Hey Vig, my workaround is actually 4 clicks and 2 drags With elements selected: - left click to activate Pivot instrument - drag to set Working Pivot - right click to exit Pivot instrument - left click to activate Axis Project instrument - drag along Working Pivot Z to flatten the selection - right click to exit Axis…