Hello hello everyone back at it again with an update. Since my last post I've opted to take a step back and check my habits. One thing I've realized is a tendency to over-rendering, stuck for hours on blending, CTRL-Zing and switching millimeters of colour. I think back to my Legionnaire-piece and shudder at how much I was…
Thanks everyone for taking the time to stop by and give some feedback! :) @lloyd - Thanks! The renders were taken in Marmoset Toolbag, my favorite rendering solution <3 . I'll post some textures up when I get in from work. @Harbinger - I agree totally. I was trying out some new methods on this model to get the cleanest…
....and the graph is back :wink: But this critique/comment behavior just give you the feeling of making threads and post outside of the WAYWO pretty much pointless. At least for me. With those like buttons you get pretty much the same level of feedback from a post there compared to creating a own one once you start going…
Can you post an image of what the viewport result looks like? Just do a printscreen and paste it into photoshop, save that out and post it as well. It really isn't clear what your problem is from the image you posted, without seeing what it looks like in the viewport or further explanation of what is wrong with it. Also,…
Emissive normally means a material that emits light. Most quality offline rendering engines that bounces light will pick self illumination or emissive maps up and use them as a light source. Which isn't a post effect its done at render time calculated in with the rest of the lighting. You can get a little bit of bloom glow…
Hey fellas, Finally got my portfolio up and running, so I thought I would post it up. Some of the work has been posted here previously, but the portfolio has all the most up to date versions and such, so I thought I might as well post them all in a portfolio thread. I'm currently a second year Games Art student at the…
Howdy Fellow Polycounters, I infrequently post some of my personal work online. Rather than making a bunch of random posts I'm going to begin posting all of my work in this thread. This character and his props were made using Zbrush/Modo/Photoshop and then rigged and posed in Modo before being rendered in Marmoset. I later…
For the past 3 years I've been working together with a bunch of friends creating our own little indie action shooter The Haunted. We won the "Make Something Uneal" competition in 2010 and have been hard at work on the retail version which was released not long ago. This thread is about the work all the team members put in…
Hey everyone! I'm pretty new to the forum, posted only once so far and my post got lost in the middle of all your amazing work ;) . I wanted to post something i've been working of for about 3 days now. I'm no character artist at all but, at work right now its kinda slowing down so they ask me to use the free time I have to…
Sorry to resurrect this thread but I have a bunch of new stuff to show! Below is my latest work, an attempt at a large scale explosion in UDK. I made this one in matinee. I used 3 emitters, one for the main body in the center and one at each side. Im also spawning a point light with animated brightness to bring it all…