Hey looks very interesting, it looks like a nice concept, would be good to see some of the concepts your working from. Model wise I think you need to reassess your modeling skills, there a lot of intersections ( geometry intersecting geometry). Although this is fine in an environment and many game engines. It is important…
Hey Rick_D. I'm actually rendering in Softimage, but basically the same as maya I'm sure. I tried getting it into UDK but I couldn't get it to look right. Still trying to learn the engine, but having a hell of a time (maybe I'll get my next scene into it). I definitely learned a ton from doing this scene and all of…
Sorry I have not updated this page in a few days have been busy importing everything into UDK and creating materials. Started to place the assets into a simple scene to see how everything works together and if the modular pieces work. So this is where the scene is at currently: The layout is very basic for now and is very…
Use a modular workflow. http://wiki.polycount.net/CategoryEnvironmentModularity You certainly can use the same texture with different models, with each model having different extrusions. Make the extrusions match details in the tiled map, and don't stretch the pixels. Here's an example. All these models are different, but…
Wow, too late to be of any use, but on the phone interview for my first job I was asked to explain how I worked with and created modular assets. It doesn't sound like a hard question till you try to come up with an answer that covers all of the bases on the fly (while you're nervous and talking to two art leads D: ) Come…
Hi everyone! I just began assembling the UVs and laying down some basic textures. Diffuse,Spec,Normal,Emissive. I'm using modular textures for this which is something I have never done before. I'm enjoying this project so far. There's a lot more left to make but I wanted to make sure that I at least got the main space down…
There are a ton of different skills that are good to know as an environment artist, although which of those are actually utilized on the job will depend on the specific position and may vary from studio to studio/project to project. Modular building, lighting, material creation, world building/environmental storytelling,…
To do list from all the feedback I gathered: 1. Change the carpet to be more cold toned color (be not that stand out) 2. Add more light sources with warm, orange color. Such as candles, pendant lights, hanging lights. 3. Make the doll scarier. (may add two more modular doll heads) I tweaked the diffuse and specular map of…
Rai: I used vertexpainting to manage the transition from gravel to cobble. It's a really usefull techniqe when building modular stuff because you can add variation to tiling textures (my houses for instance) or just making a bridge blend into the enviroment. This techniqe is not udk specific but Tor Frick has a good…
It's been a few days, but that is not to go without work to show that I did do something productive, or at least more than usual. I decided to go with a modular flow of building this lounge. Though it does seem to have become much larger than I thought. Texture work isn't the best, but it is definitely getting there. Also,…