I'd never have thought about doing that *facepalm* I'll have ago at that next and the plank lengths, also less knots; it's over powering from that distance for sure.
Ninja's have REAL ULTIMATE POWER! Facts: 1. Ninjas are mammals.2. Ninjas fight ALL the time. 3. The purpose of the ninja is to flip out and kill people.
Damn, UE4 is powerful. Great job! Can't wait to see different seasons and weather conditions. Do agree with others though, things like this truly shine in a video ;]
Chronicle was a fucking awesome film, when you consider the budget and lack of publicity etc. It was so good in fact that they decided to reboot it as the new Power Rangers movie lol.
Beautiful work. I'm impressed with the master material being applied to everything, showing how flexible and powerful it is. Are the window droplets procedural, or 'baked'? Would love to see more !!
Hey guys, I haven't done any updates in a while but here is one. Experimenting with the power of diffuse maps alone inside UDK with 4 1024x1024 textures. Cheers!
If blendshapes work in LT you can covert your blendshape based facerig into a bone driven one. Very powerful, great that this plugin found its way into Maya.
Just because it has no floating point :) . If he wants to merge those meshes before he exports into a game engine theres no need to use angles with a power of 2.
thanks for the feedback - general consensus seems to be he's a little too powerful looking, will spend some time over the next week going with plan b - Baboon version!