Hi All, I have been working away at this small village area for a while, and I think its getting a bit stagnant on me . I cant think of any items etc to populate the area with, at the moment it looks very bland. Theres the structures, but nothing to go with them!(as you can see below) So fire away at anything you think…
Update: I never knew you could have different UV sets so that was a cool thing to learn! (thanks teodar23 for the tip!) I now have a more finalized texture pass when it comes to props + the frame. There are a few fixes that need to be done but nothing big. After this, I am moving onto texturing the items that wouldn't work…
Looks good I like that he has a pronounced nose. I like the raised scarring on his skin in contrast to the battle damage of the shell. I think the mapping of the shell should be different than other items. Right now it has a leathery feel very much like his belt. Also the shell is more cartoony than everything else. It has…
Hey, great start! I'd suggest adding a few more elements that make it clear that this is a courier, since a lot of the details are gonna disappear at game res (the golden trim on the skirt/all the items on the plate). Aside from the face, everything seems very real-world-y to me, I think you can push it more into the…
@RainbowRat Thanks! And yea, I'm starting to think I should attempt one of those giant material painting exercises, with like 30 different types of items? But maybe scaled back to 10 for a start? @Greg Westphal There does seem to be a "not sure what's off / close but no cigar" happening here. I try not to rely on…
I think Thiago Flake's series might go over it here, and It's work reading on 80.lv for peoples creation process, and general advice would be things such as props / hero items maybe uniquely textured and walls etc done using trim sheets / tiling textures Also this might be worth looking into as…
Hello everyone! Here is a quick update on my project (sorry for the quality of the pictures). Right now I'm in the retopology phase of the project. Since I'm not too familiar with this technique I decided to decimate the highpoly mesh and import them into Maya to retopo, which seems to be working well for me. After I've…
You could definitely eliminate every other edgeloop on that ring. The bolts do look rather dense. As far as geo usage goes, it depends on what type of game this would be for and what tier of item this is. If this weapon is very low-tier, you could just paint the bolts in, but if this is a higher tier weapon, you can use…
So I haven't posted in a while because my laptop and external hard drive were both stolen a while back and I've been busy recovering the work and equipment lost to continue making things. Sad to say I'll be ceasing the blackwood set as those items were lost in the theft. BUT I do have a kukri I can show that I just…
Greetings! I run a top notch gaming community and we're looking for people like yourself to do some work creating 3d models and textures for mods that we are creating in house. We currently need a few items made up that shouldn't be too hard but none of us are skilled in 3D modeling. Please contact me if you need a job…