You can mask off areas where you need a lot of detail, drop down to the lowest sub-D, invert the mask and then subdivide - you'll get a lot more geo in those areas, handy if working on for example a head and you don't want to subdivide all of it if you only end up needing detail on the face. Only shortfall is you get dodgy…
Okay, I am getting ready to apply to a couple of smaller game companies as an entry level or junior character artist, and I was wondering if I could get some feedback on my portfolio site. To be honest, I'd like to wait another couple of months so that I can finish up some of the newer projects I have been working on (more…
For an undergraduate class on environment art I have chosen a concept art from the upcoming game Dragon Age: Inquisition. I am extremely excited to work on this for two reasons: 1- i love the Dragon Age series, 2- this is my first big dive into all the workings of making an environment for a game. There are a lot of…
Hi there! I'm new to Unreal and have been focusing on interiors. Now, I'm eager to dive into exteriors. Could anyone recommend some reliable tutorials to help me get started? Thank you!
If you want to be a character artist in a game studio, start making game art characters. All of your work is pre-rendered or half finished looking, with pretty bad presentation. I dont say this to be mean, but to highlight how the first impression is when opening your portfolio. the samurai is the strongest piece in your…
there IS no dirt on there. im trying to recreate the realistic look ofthe metals im trying to recreate. im not trying to create an asset for an MMO. im not a fan of flat shaded cartoony graphics. in the REAL world the metals i have used are very dark. their colour and visual impressions are given by the specular highlights…
Never use meshsmooth/turbosmooth. Learn to use smoothing groups from the start. I know the Joan tuto uses it but its a terrible habbit to get into. Once you actually know what you are doing you can use it for subdiv modeling and hard surface stuff but untill then leave it alone. Big improvement but still a long way to go.…
Had a similar problem once and just couldn't get transpose master to do what I wanted so I rigged, skinned and posed the lower subdivision parts and used GOZ on each subtool (exported it to maya whith the rigged mesh open and replaced the zbrush geo with the posed one). To my surprise it worked fantasticly well (I bet…
Im using Unity a lot, for paid works aswell as own projects. I currently work on a 3d puzzle game called Space Shapes together with a programmer, we also entered the unity flash contest with it. I also do a lot of work for the crescent moon iOS unity games, recently released is Paper Monsters which i did a lot of work for.…
Indeed, I applied to about 75 places overall, only heard anything (even automated repsonses) from maybe 20ish. Some might email and ask something(so you think "Oh, they're showing some interest!") you reply and may well never hear from them again. Some might email you saying your portfolio has been forwarded to a team to…