Count Vertsalot: The real seed of inspiration was Wacom's menu system. The limitations of it convinced me to explore doing my own thing. While research turned up other options (that TabletPCReview one included) they seemed a little overwhelming with options. I'm not implying that's a bad thing, I decided to go in the other…
The entry to modding has become less advertised these days too. Back when we had only so many PC games and most of them had mod tools, developers advertised it and people knew about it. I've seen a lot of games recently with "mods" in the menu or just some editor .exe in the folder, but until then had no idea anybody could…
Sounds like almost every art test I've done. In most cases, especially talking about larger studios with pipelines already set up, the work you produce for an art test is completely unusable and the assets would just sit in a recruiting folder deep in the recesses of local network setups that no one will ever look at…
I would remove that fade everyime you switch picture / page. Get's extremely annoying. Also, that kind of image viewer is a big no no, for me anyways. Just make them open like full res normal images that you can right-click and save without problems. You should also add your name and portfolio url to the images them…
the low geometry is actually 18k polygons. but most of the polygons went to the wings when I made it with z spheres, I haven't retopologized the model yet. this is what I did in Maya: I pressed CTRL+A to get into attribute editor, went down to where it says "bump mapping" Clicked on the checker icon and chose displacement…
I am mapping in UVLayout a lot more now because it offers perfect symetry of UVs and yeah i think the middle of the udim is what Mari is looking for... If I paint on a layer on the left side and do the mirror patch thing it's working on my end. Unfortunatly it's not possible to mirror a whole channel. What you can do is…
I am finally done! After weeks of tweaking, endless back and forth and mental breakdowns, I decided to release it. I could go on forever probably with tuning etc. but at this point I am quite happy with the results. I had big troubles with the expression. Keeping the likeness especially in such an extreme expression was a…
@ScudzAlmighty Did you ever figure it out? I am not entirely sure what the issue is.. but the only thing I could think of is that the motion path's up-vector is set wrong. @Passerby. It uses motion paths. @uk_resistant on mac you need to put the scripts in a different folder than you would for pc. its located somewhere in…
Cool ideas. I guess the idea behind the material editor thing would be to create PSDs organized by hit area? Wouldn't that be very engine-specific? The f-Edge plugin for Max kind of allows you to do the edge thing. If you want to paint things along the edges, you could bake f-Edge out to a mask for a 3D painter like Modo…
Hello guys. I managed to recover the file. Here is how i did it and what caused it if you want to know for yourselves maybe. In my autoback folder of 3dsmax (my documents) there was a MaxBack.bak file. I never thought that would be the file... I changed .bak to .max and now i have my scene back :DDDD Also the reason why…