After getting finalizing the webbing I wanted to combine everything into one mesh, so I dynameshed the model, projected details, and then resmeshed with Z-Remesher.The downside to this workflow is that my lowest resolution mesh is around 40k, so making big changes to the geometry would be pretty difficult if I need to. I…
I've been messing with world machine a bit recently myself. I'm curious about your workflow here. Are you starting with a sculpt in Z to get more control over your initial shape? Do you plan on adding other layers/effects/etc with WM then, like erosion and the typical stuff there? It would be great to see your final…
you can get comparable or technically better configurations for less money on the PC side as pre-built systems where youz can select from a variaty of configurations. running windows, so you end up with the platform most graphics software is actually being developed for and most tested on. you do need to know a bit about…
Thanks for the replies. I have been trying out loft from the tutorial, it was pretty helpful and does seem to solve the problem of editing the original line. I need to bake lighting onto my uvs, so I am using face mapping rather than just the default mapping in loft. I have been adding an edit poly to the stack as…
I'd be careful with some of those pinched shapes forming at the bottom of the candle. It's kind of hard to tell without a wireframe but some of them look pretty angular and rough in position with one another, which will increase the chances of shading errors/ugly tris of doom being shown. I could be crazy but it's looking…
Liking this project so far, especially seeing as you're using Blender, which I am picking up at the moment. I just have a couple of questions if that's ok. I see you are using the Cycles engine to render out your images, however, do you know of any real-time viewing options? As in changing the default material and adding…
Thaaaat's why I said Relax with the knee-jerk dichotomies guys, I never suggested throwing in third party libraries without consulting anyone. Granted this is definitely more true of smaller teams like startups or independent clients (the subject of this thread), if you say, "We need to do task v, it will take w story…
So for the trim method, I would make the top of the base a 4 way tileable texture, but I would have the trim wrap over the top, sort of like this As for the decals, you would they would be on pieces of geometry floating over the surface of your mesh. For best effect you would cut into your mesh where you want the damage,…
There's a lot of things I dig about this scene, the subject matter, the red light casting through the blinds, the cool light at two the other end of the room. A few things that stand out to me are the bags. They're all the same and it looks like they're only rotated along z, so they're all perfectly straight up if that…
Poor Sphere Two is doomed to feel Sphere One's wrath, unable to do anything about it! I changed the ability slightly to implement the looping status effect which is burn! The main difficulty was making the effect to work in two directions - vertically and horizontally; transitioning from the impact which moves on the X to…