I can see where you're coming from, but the bone structure just seems manly to me( I obsess over it with realism...it's why I don't go for realistic models XD )
I forgot to say I'm using Max, I'm actually looking at doing it through cloth sim at the mo, I think the results will be more realistic than any texture or morphing solution
I think you should really check out some Scott Spencer videos on youtube. He has some great tutorials on how to paint realistic skin, and it might help you.
Dragon Doodle Dragon Doodle. My goal was to render it only with ZBrush and Photoshop trying to reproduce as much as possible a realistic clay render like other rendering software... With poor results. - Artstation
A suggestion for the eyes. Also, I'd try to keep the lashes blocky and not to realistic, to better match the overall stylized feel. Not sure if you've gotten to it yet, but her skin could use a little spec.
The door knob looks too small, the bed frame should have rounded edges not factied. The picture on the dresser is too washed out, and your lighting doesn't look realistic with that lamp type.
Hi guys! I'm new to the forum, i managed to try the challenge and i made a "realistic" version of the red statue. All the posted works are awesome! I hope mine too :) model
Man, if only this thing had a 3D viewport.. (though I can imagine that to be pretty damn difficult to implement and I'm not realistically expecting it, just 'dreaming' :P Keep with the good work, Teddy! :)
the style of creases between the shirt and the trousers seems too inconsistent, the trouseres seem to have sharper, more stylized edges and creases but the shirt looks more realistic, looks nice overall though
The big problem with the door is not so much the shape of the hinges, but the way they're textured in. They're a very cartoony 'gold'- yellow with black outlines, while the rest of the textures takes a rather realistic approach.