I've been working for myself for free (creating my own art for portfolio and practice) this month for 3DInktober2019. Individually the pieces are probably not the most portfolio-worthy, given that the large majority of them were done in a day. But, collectively they would look good I believe. The reason why I'm…
Spent a few hours on this. I'm going to try and use the Christmas holiday as an oppurtunity to get back into practice of drawing. Its been far too long. Painted in Sketchbook Pro and then took it to Photoshop for some last minute adjustments. If you're interested I posted a break down of the layers on my site. I have also…
I've been using Blender for the most of the time while in school. I used to hate it when it was still in the "old" 2.49 UI version. Now it's my main tool. Im learning max now because it helps knowing it for getting into game industry. Im not saying max ain't good, but it feels like a slow behemoth for me now when coming…
I know this probaby isn't your focus at the moment, but just a tip for later on. I'd really try to sell the connection point between the second tower (the one without the rockets) and the ground. You could maybe add another little tier or layer a the bottom, or just turn the surrounding ground into stone work. Barring…
@Skodone and Dethling: Thank you very much for your input! Good to know that my workflow isn´t as wrong as I initially thought. I just need to practise, then practise again and then some more practise :D - it seems that thats a pattern in 3D Design. For now I´ll stick with that workflow but I will look into TexTools and…
Alright, #6 is a wrap ! Fixing the eyes actually took a while - for the longest time I didn't realize that they were not only too far apart, but also too small and set too low in relation to the rest of the face, which in turn affected the hairline. Thanks a lot to those who pointed it out, I appreciate it :) Getting the…
Thanks everyone! I think I should expand on the baking down textures thing. I did a lot of baking of patterns and gradients, not just the main wood pattern. I have a big ol' obvious back-to-front gradient on the wood of course, but I also have one on the scope. It's subtle, not the sort of thing you'd immediately notice,…
Thanks for the comments everyone. Frank: I think something along those lines, yes thanks man shotgun: i didn't play either of them, but i've seen enough material to take it as a compliment! roach: you misplaced the quote marks, it should be furry "society" and i guess it is similar in that it's a group of totally twisted…
Wooooooaaaaa, hahah steady on there mate. 1s things 1st, the railing looks great and has a nice color pallete/detailing. I dont understand the rest in the latest pic though, insanely saturated and glowing almost, looks like the railing is floating in a scifi acid trip and not grounded together at all. I would desatureate…
Here are some of the references I gathered when I began to tackle this character. (Also note: This is the first full human- type character I've ever attempted. Most of the things I've sculpted before are more abstract / organic / robotic things --- and mostly just Heads for characters. So this has been really challenging…