I'm pretty sure Kevin explained that they all use the same texture sheet and most where derived from the same flat wall mesh. Deforming a flat wall that is already unwrapped, you normally don't have to do too much to the UVs and all of the shapes in the example above appear to be using the same square texture. Where if you…
In Guildford I get 120mbs down and around 40mbs up. I'm not looking forwards to living in Newcastle where the maximum I can get is 18mbs down. Seriously, what's up with that?
Yeah I am busy with the same thing. Does your fur have to be animated? If it doesnt and the hair is more like dense fur you could try projecting a new mesh over the fur and see if that works. What artist mostly do is make hair cards with an alpha channel to function for the tramsparent parts. Breakdown:…
Like I said if you rotate 90 degrees you will need a new normal map. When you rotate 90 degrees you changing your normals on 2 axis. The red and green channel are both changing so you can't fix it by mirroring, you would have to swap them(red becomes green and green becomes red). When you rotate 180 degrees your only…
Thanks a ton wake! Very helpful post. That dude's a pimp! I'll try and integrate some of those concepts. My skill with color is still pretty hazy. I bought a bunch of new art supplies. Some ink pens and brushes that i can't use yet because i apparently only own silver ink (???), and some China Markers and newsprint! China…
Did you examine the code of the installers, that I mentioned above? For exampel RTTAssist installer: the mzp.run code name "RTTAssist"version 1.6treeMove "tempRTTAssistFolder" to "$temp"run "RTTAssistInstall.ms"drop "RTTAssistInstall.ms"clear temp The RTTAssistInstall file that do the installation - copy files, create…
With the current view it's a bit hard to tell if the mesh was even symmetrical in the first place. Some areas may appear to be more symmetrical such as the horns), but on closer inspection the one of the left seems much thinner while other areas are also off (the right shoulder being higher up). Currently local symmetry is…
You might know this, and are just giving a simpler method... Typically, if I need to scale the character I'll multiply the percent by the height value of the Biped. ScalePercent * Height = New Height For example if you need to scale your character down to 85%: 0.85 * 180 = 153 You can use the listener bar in the lower left…
Sorry for the lack of updates been pretty busy lately and always forget to update these things anyway some highpolys iv made the past few nights for a new little scene. always looking to improve so any crits are great :D Also a model I created for the Game-Artist.net speed modeling contest, limit of 18,00 tris and a 2048…
Do you have any posture collections in biped's Copy/Paste rollout ? There was a bug in some Max versions filling this rollouts with copies and copies of postures. Might look if thats the case ( pretty hard on hundreds of bipeds ...), but there might be a cleaner script on scriptspot as far i remember Another thing is…