Yes it does have wireframe mode, And also there is an area viewer too, two actually. The old modelviewer can export models in Metasequoia format. Which can be easily imported into max :D Click here for all your ffxi dat hacking needs. Also if someone would make a darth vader mod for this game id put a up a shrine in their…
I recall a series that I cant put a name too. It featured real people (two kids mainly) and I believe one of them (a boy) was alien or something. But he looked human. However I think i recall him talking to a crystal...or maybe the crystal spoke. Who knows. It was neat though. Had to have been early 80's.
Hi, I really like your model :-). If you're willing though I can give you some feedback on the animation.... The side-to side motion on the hips and tail is nice, but there's two major changes need to make your work stand out more: 1) The legs. Currently they move in parallels (e.g. As the back leg moves, so does the front…
I may be the wrong person to give advice since we're at a similar skill level I'd say. But I think our work suffers from similar flaws, and that's the texturing. On your Squig, the tongue, eyes, and the yellow circles on its head look like they should be shinier. I feel like it's skin doesn't have enough small color…
Thanks for the replies. Sure made me think hard. I do get stuff done comfortably in Maya. In fact I love Maya. I just feel maybe I am too much in love and can't see it's short comings objectively. My Maya subscription ran out last month and I have not renewed it. I will start giving Modo a serious 1-2 week try and see how…
Overall it seems pretty good if this is your first PBR prop. Looks like you've got normal and stuff down, although there are some minor issues at the top of the jaws. I think the metal is a a bit too dark compared to what I'm expecting to see from your albedo map. It seems to just be an issue in the third image and your…
Oh neat, I love seeing how people interpret Gwen's character. She has so much personality to play with and use in a model. I'll be interested to see where you take her. As Natland mentioned, you'll likely need to revisit her face a bit if you're going to leave out her mask. You can try to head in a more stylized direction…
Got some more work to post. Been retopoing like crazy the last two weeks. Final polycount turned out to be 113,440 triangles... so he's a bit high. It was great practice in keeping everything in quads, ensuring deformability, keeping/terminating/rerouting edge loops, etc. I'd recommend doing something similar to any…
I used to play A LOT of video games, even when I resolved to learn this shindig of work I still did for quite some time. The games I played varied from week to week, I loved story games or where I could make my own and one of those came out almost all the time. When I became 20 y/o I wanted to lose weight, and the…
Hey chaps, sorry to bump such an old thread but I'm just getting into putting together an Oren-Nayar shader for in-game use. Valias mentioned above that his incarnation would require simplification for real-time use if I'm not mistaken? My shader is also going to have vertex-painted water, a wet/raining variation and…