I use the freeform tools in Max along with the topoproject script. I also get decent results from zremesher with guidelines drawn in, usually by slicing my mesh and then using frame mesh to quickly put loops where I want them. For prototyping I just zremesh and then autorig in Mixamo to have a character in game as fast as…
Sorry been busy with some stuff but I promise lots of updates will be coming soon. Here is something I threw together really quickly about 30 minutes ago. Been looking for a tutorial on how to make Caustics with no luck so I sat down and figured it out in about a day. It was a fun learning project. Enjoy! Water Caustics…
Bit of a click bait isn't it :) I understand that you are the author, and I do agree with your points - but I thought I'd clear things up, since this kind of stuff can derail quickly ! As a matter of fact (and that's just personal opinion here, for what it's worth...) I feel like it undermines an otherwise intersting…
Quickly scrolling through this thread, you can definitely see your work improving... I'm actually heavily studying/practicing 2D art at work right now so I've come to really appreciate concept art now and how hard it can actually be... so looking at your work really makes me feel driven to keep swinging at it. Keep it up!…
Thanks for the suggestions! I'm going to quickly redo the belt (because I'm not at all happy with it), and then I'll go back and adjust some body proportions and work on the face to make it more feminine and attractive. The hair is pretty much just a placeholder at the moment. When I retopo I'll be rebuilding the hair. The…
I doubt Autodesk cares if you vote with your pocket book. Their main costumers are buying volume licenses for studios. Not the hobbyist or single pro. Sure they can, they just have to buy the main guys off and hire them. But what will happen is that it will be frozen at the last release, and we'll have that source code to…
nah, you just need to get on the right server. last 3 servers i played yesterday each one of them had at least 2-3 squads. once people realize the advantages the system provides (spawning near squad leader etc), they adapt to it pretty quickly. though the last server we were on was the only one where the voice…
Yes, although chamfering is the natural thing to do to quickly get rid of the over smoothing issue and keep the model in its form, it's better to connect new edges so you don't get N-gons and other nasty geometry. Best thing for you to do would be to watch this tutorial so you can get a good idea of subdivision modeling:…
Thanks! Out of curiosity, would your main purpose be using Skyshop as a web viewer to to show off your work, for your portfolio etc? Ahh, ok sorry, yeah I don't think there is a way to do that. Its a pretty WIP feature right now so we will probably have better official demos down the road (this was thrown together quickly…
Glad you guys liked it; sorry it may not be too compatible, it was made pretty quickly! I think also the bullets go slower on slower computers, so for a higher difficulty level use a slower PC :P We also should have something new in store for everyone to try out within a few weeks, I'll let you know when it gets closer...