My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
I"m using the painted metal in quixel's Ddo but i have failed to get rid of this noise. I have put the scale to -4 and it is still there and i can't see anywhere in dyna mask an option to disable it.
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
I dont think there's any set definition out there for how a sketchbook has to be run. I used to have a sketchbook up on conceptart.org for a while, and got a ton of help from people there in the form of crits on my progress. A sketchbook is a great place to get crits, because it gives people and yourself the chance to…
Hey DXDen, glad to see another taking a stab at foliage. Get your foliage material up when you can, that's going to be a primary working place. Majority of the effect comes from that. Google for foliage in unreal, you'll get a lot of resources. Simple things, if you haven't already set them: Blend Mode: Translucent Shading…
Howdy. As much as we'd all like it to be the case, you can't pitch a concept to a studio to get a project running. If you're an independent developer (like me) the only way to realise a game is to pitch a nearly finished product to a publisher to demonstrate to them that you are capable of shipping a game yourself. You…
Regarding the POV since you're doing this vertical thing. Have you tried to see what results you get if you mess around with Preferences -> Apect Ratio Constraint? I was thinking that in your computer settings you could set your screen to be vertical and then change the settings to the Y-axis instead. Then you'll have a…
It's quite common to work on an item independently, only to later find out that it looks like something from a show, another game, or something already on the workshop. Rarely is it due to someone ripping off someone else, and in this particular case I dont think the DC set had anything to do with yours. Thematically they…