Have you been reading the Help file for V-Ray? http://docs.chaosgroup.com/display/VRAY3/Default+Displacement# Are you only rendering in Max? Or do you eventually want to export to a game engine? Different workflow is required for each.
Hello,i'm currently working on this issue.It looks like an FBX preferences problem because using Maya's default prefs is the only fix known to day for this atm.Will update you as soon as i'm done the the new update.Really sorry for the inconvenience :(
You can change the mass of the object normally in the properties of your kActor. Heavier kActor means less rebounds. Unfortunately, if you only want to remove the rebound you will need to set this mass propriety to default by kismet after the drop.
You can customize the hell out of that zb UI. I don't see what the problem is. ...and as a matter of fact UIs are kinda useless...Hit tab and work in fullscreen &use hotkeys for accessing commands and menus(default or custom ones)
I honestly dont know, really. I painted and photo sourced the diffuse. I dont even think the specular works XD and the normal was done with the nvidia plugin. The unwraps were all max default. and that gradient is heavyisnt it :P
I had a disparity between Photoshop and everything else. I hand to change my device profiles in Control Panel's Color Management to srgb IEC61966-2.1 from the default Dell profile. After a restart everything matched up.
Left for me. Why? Because the default key binding for the Left view in 3ds Max is 'L' whereas 'R' is to switch to scaling, granted, i could press 'V' and then 'R' or just change the key binding but meh, who cares.
If you have a good display already and additional money to spend, then sure. I wasn't suggesting to remove that. (However I have seen Cintiqs which were run much too bright/ with factory defaults.) No thanks, I'm good.
ah apparently some sort of driver whatever issue adding this to the samplers of older .fx files helps (this should be default without manual settig, but for some whacky reason isnt)sampler ...{ ... AddressU = WRAP; AddressV = WRAP; AddressW = WRAP;}
Those screenshots are from zbrush, the file got too big to render propperly, and zbrush has a nice AO by default + lighting setting. Should see if i can lower some sublevels and still get a nice render going.