Hey I completely forgot I commented on this. I have to say this looks amazing, congrats on this. The only crit I could give would be dirt lacks any depth, so the stones and pebbles dont feel like they pop out enough. Actually looking at it again, I am not sure if you have inverted normals but the shadows are showing in the…
Love the stone and crack stuff so far. The stylized wood looks a little weird though - are you using tesselation in Marmoset? You either need to increase the tesselation amount or decrease the scale. The nails seem to be sticking out like individual triangles, and it makes it harder to read. It's also very desaturated,…
Not sure if the snow on the roof is final yet, but I'd get rid of the sharp edge on the side of the snow. The sharp edged combined with the dark gray shadow makes the snow look like stone/concrete rather than snow. Snow is fluffy, white and lets a ton of light through. Here is an example of shadow on snow, notice the soft…
ok, the main texture transitions are not that big of a deal. also the explosion marks and burns, for i understand that the floating geometry that Vig mentioned comes to work. the actuall problem are the roads and special environment elements. like here, where on the right side there is this this single tree/bush, some…
I have to agree, visual scripting is an amazing stepping stone though it really helped me understand the basic concepts and flow of game engines and coding in general, that alongside some MIT lectures on youtube I really stepped up my knowledge and ability in this arena. but ultimately once you have all the concepts in…
I made some changes for the shoulder pad. I change it to an octupus, it's like some side kick of volibear. For the gloves I attach two electric eel onto it so it make more sense when volibear use some lightning skill. There will be two eel tie with a magical stone where volibear found somewhere. @jmiles thanks~ :) @UchiLT…
I agree with jack, The first image i honestly have no idea whats going on, its very confusing. The second looks better, but the blue is extremely saturated, stone it down heaps. Get reference for everything your building and post it up, and work from that. Its not a bad start actually. I think it would be great with some…
The most important part for a throne room: The Throne itself. This will be really collorfull ;) i like the first Nations Totem, called "Thunderbird and Copper" found here: http://www.travel-vancouver-island.com/detail/first-nations-totem-pole-alert-bay-british-columbia-85.htm The Throne ground material will be painted wood…
@Jeremy Lindstrom yeah like i said i did a quick google serach and they do exsit sure they jst dont seem very popular and i wasnt sure if players might get a bit confused about what they were is all :) @Fr0stguard that is a sexy stone barrier my friend! I like it alot a big improvement :) can we see your uvs, it still…
The titles idea isn't bad at all, I'm just generally sceptical of adding more 'filler' time from seeing my boss or other seniors at work looking at animation reels and it's always like, 2 mins here or there while waiting for a meeting or something so I want to get to the point fast. However putting in the titles would be a…