Totally agree that it is hard to work out what is exactly going on here, at first i thought it was just a sort of marmoset replace, but why bother marmoset is awesome, so there must be something elses. I saw some control parameters or what looked like that so maybe its a realtime texture tweaker or something which has some…
Yeah, those are the crappy search results I'm getting too. Okay, they aren't crappy in general, just not what I'm looking for. I was looking for something like this: http://ryanmfoleycgd.wordpress.com/2013/12/23/brief-5-human-sculpting-normal-maps-continued/ Except a real guy not from Far Cry. I don't have 3d.sk either. I…
Sure...I guess I'm painting myself into a corner here. I mean I "get it". It's just that their records are still, just as Hristo put it, "light years ahead". So when people call it "accessible" it rubs me wrong. But i guess they are putting it in context of the bands discog. Yet...I must still say....when I listen to their…
Great finish! I still think the axe blade part is too noisy, but that could just be a matter of style preference. The unwrap on this thing must be pretty damn complex given how many odd intersecting shapes you have going on there. I'd be curious to see any of the texture flats, or even just an AO flat to see where you…
@PolyHertz That main developer (Boudewijn) said, they have <200.000 euro a year with the grant, I don't know if that means close to that or way less. If it's the first, it seems like a lot of money for a project of quite limited scope compared to Blender. I guess there are other priorities though and making it a texturing…
Hi everyone this is a scene ive been working on but before i progressed any further i wanted to try a light study on my scene. So without further ado This was my final result Before the juicy research Prior to any lighting and atmospheric adjustments my scene looked blank and lifeless. I went through youtube looking and…
After being inspired by the topology brush in Silo, and the model rig in the Zbrush previews, I started working on a script to do something similar in Max. I found a script called Spline Pencil that let's you draw splines on a model, and then took that and heavily modified it to get to where it's at now. I guess I should…
Introduction I'm currently working on a top-down shooter, codenamed Aurora. It will be a multiplayer exclusive, but the backstory is set in a future where magic is real and has been exposed to the public. The player is a member of a military task force established to contain the threat of magical creatures passing into our…