I love how this came out! Love the expressions. And the cloth work is amazeballs! I do have one criticism though, I feel like you interpreted Buu fairly realistically, like I can pretty much imagine him existing in our world. You modified his facial structure so he looks somewhat real, but Babidi on the other hand just…
Good, a brighter image would have been better though. Looks like you've got most things under control here. Some things to keep in mind for next time, no need to fix these if you feel that it would be to much work; - Use more reference material and follow them more precisely. It's not just the anatomy of the characters…
Are these game characters? If so you should render them in a game engine, most honest way to show off game art. If these are game characters there are a lot of polygons you dont need. For example, the vikings chain armor is too much and theres probably too any polys in his horns. I'd say you should really work on your…
Thanks Alex, really liking your Raziel btw! Here are some progress shots from these last work sessions: I'm going for a more realistic approach, cause after a lot of thinking and brainstorming about Zelda and Dark Souls designs, I came to the conclusion a cartoony Zelda would just be another Nintendo Zelda, and wouldn't…
I've been hacking away at the fur for the past few days, but I've run into problems with the tail... Now that I've rendered lots of smaller hair, I feel like the large cartoony tufts of hair I had in my sculpt look too different in style. I've been painting over it in different ways: "New" is what I ended up with after…
Have you taken a look at Portfolio section on the wiki page? http://wiki.polycount.com/CategoryPortfolio As far as what to show, it really depends on what kind of artist position you want to fill. Really only you can answer that question. What kind of art do you enjoy making the most? Realistic characters? Cartoony…
The Death needs more to me. Right now it's just kind of boring, for lack of a better word. It needs more character. Your timing seems flat, there's no "texture" to it. Everything seems to happen at the same time. Animation gets interesting when you have things moving at different speeds. It's sort of like contrast in…
Looks nice, I really like the metal parts on the horns. I think the fur could use a little more variation, right now it's pretty much all the same shade of brown, adding some lighter values and some different browns could really give it some life. The really dark shading on the face looks out of place and slightly…
hey tryforce how about giving more info... what kind of game is it (RTS,FPS etc)? what kind of art style is it (realistic/fantasy/cartoony)? A game takes alot of work and normally many months to complete...how do i know your not just another bunch of wannabe's? What type of artists do you need…
This looks better, but looks more like a cocoon than anything. Doesn't look like it has any moving parts. I would try to create some contrast between the hard/soft bits (if there are any hard bits) At the moment it all looks like a dried shell. Looking at the reference that was posted there's a clear difference between the…