Since the question was answered figured I throw in 2 rando hotkeys. Really nice hotkey is ctrl+spacebar. It gets rid of all the menus and toolbars. Also alt+b cyles the background color.
Texture blending using vertex colour - so long as its RGB dependent and not simply B/W. The more blends the better! Alternatively, you could blend with Vertex Colour & Alpha for extra sexiness.
Hi everyone, I just finished with the breakdown of my environment - there's quite a bit of info in there about how it was made. https://polycount.com/discussion/206319/the-sandcamp-environment-challenge-56-project-breakdown Regards, B.
Additional suggestion. USE AT YOUR RISK; do not use abusively. The samurai soldier swings the sword and cuts off his left arm. If the entrant uses this suggestion and wins, pay half to ATZE-TM b.
Inner Emotional State Character Guilt Monster Stage B Sketches First sketch to visualize how the character should look like. Ideas of how the character behaves as well to visualize some other details.
As well as the other options you can also get a L1-B visa if you already work for a company that has a US office. Not many companies in Australia have US offices as far as I know.
I think you should read up on how normal maps work: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29 That should explain just about everything you need to know.
It may debut on console but it might not be exclusive...lets hope so anyway. http://www.gameinformer.com/b/news/archive/2014/06/25/hello-games-not-ruling-out-no-man-s-sky-on-other-consoles.aspx