Darth, I was having the exact same dilemma yesterday. I was running up against the issue that all the Trim Sheet tutorials explain how to create a trimsheet and then how you can use the trim sheet to create assets. But I was looking for a process to create the assets first and the trim sheet second. This seemed more…
Ashervisalis thanks :) @HarlequinWerewolf Yes of course ! It's quite simple actually. And very organic. I started with simple spheres and sketched things using dynamesh. Once I was happy with what I got I did a first very rough retopo with zremesher. After that I used some vdm brushes to create breakups and bigger details…
Learn things one step at a time. There are lots of resources in books and on the web for artists. If you really are an ABSOLUTE beginner I'd recommend "Drawing on the right side of the brain". It's a good read at the very least, but it should help a lot. Otherwise search books and tutorials on basic rendering techniques,…
Broadly speaking, stylization is a method of representing things in a consistent fashion. A lot of stylization comes down to things like deciding which details to throw away or exaggerate, but it also encompasses other things like using certain colors to signify specific objects or ideas. If you take a step back and look…
Hi @Glode Thanks! I'm really glad that you find it interesting :blush: And sure, I can let you know all about my workflow :) 1 -Get a nice concept (which in this case I made it) with an interesting silhouette, proportions and color palette. 2 -Block out the overall shapes and a little bit of details on a 3D sculpt (in my…
@Barnstable Thanks dude. For the high heels I still make her wear them simply because of the sexy-creepy concept. True that she was experimented before, but it doesn't mean that everything should thorn apart. I'm a big fans of "stitches" effects on creature's skin since Nemesis from Resident Evil 3. I understand what…
Thanks for all the answers and resources! 9) I found a good way to do this in my case was to hide everything except the mesh I wanted to unwrap. Probably there are better ways out there, but this worked for me. Update: I got to a decent finishing point but with lots of trouble baking a decent normal map using a round edges…
The modifier stack is dependent on what is below, even a minor change can upset things up the stack. This becomes doubly important if a higher modifier is based on selection, which happens if you had some faces selected and applied modifier. Like if you did a soft select and then applied a noise modifier it would only…
[quote} Here's one: Do we really want Bill Clinton to have access to White House interns again [/ QUOTE ] Heh heh Really, I was thinking about this earlier today. This is the seventh Presidential Election that I've voted in! Not only did it make me feel old, but it also made me think about my own personal losses in this…
Hi Mop, yes there are upsides to directly using dds textures. In most 3d apps psd and tga both take a lot of memory so loading big scenes becomes a huge hassle and crash often due to memory constraints. On need for speed undercover we authored the whole world directly in max and using psd's plugged into the shaders killed…