http://www.worldofwarcraft.com/burningcrusade/townhall/index.html I bet we have to wait till next friday to hear what race the alliance gets. It has been HEAVILY rumored the horde where getting blood elves, and the alliace is getting Padarians. I guess we'll have to wait and see.
Environment Concept: -This is the concept that the scene will be referenced to for layout and composition, but for some areas are going to be changed to fit the Overwatch style and for personal preference as I try to develop this environment. Another round of cuts and this time its they are official. The Full scene is…
WIP 7a Here's what I have now. Made the gun overall feel a LOT more stubby, fixing a lot of the proportional issues I saw relative to the character's feel. I'm definitely getting heavy influence by a couple SMG designs from WWII, though game wise, it's more familiar with Bioshock Infinite's Machine Gun, of course :P…
Hey guys, I have a question about making the low poly for the rocks. I'd show you images, but I'm doing this at work. Making the low poly model concerns me. I've tried using Meshlab, and it's given me mixed results (like overlapping geo and other issues), making the meshes unusable without a lot of cleanup. The decimation…
Don't be afraid to get the camera up close, show us the details, not so much empty space around it. For example look at how this is presented: https://www.turbosquid.com/3d-models/tv-sonya-8k-pbr-textures-2073310
evilpixills:The noise is noted, thanks. The algae you see are actually an alpha'd layer of plants/algae hanging from the dock, but the lighting really messed that up! I see that now, it really gives the wrong impression. I could darken that texture, that'd probably help a lot. Thanks for pointing that out. On the front…