Thanks Guys!! That helped me alot. For the 1st question problem was that i've gotted some hidden polygon in middle of that verts. So delete and cap helped. Anyway my two problems where solved. Thanks again. :)
I think Lambert is onto something. You could make it even safer by keeping the beer in cans until you're ready to drink. To ensure you never spill just shotgun them all. Problem solved!
Holy shit, I managed to track this wild bug down (along with the help of several others at the studio). If you have the Open Documents as Tabs setting disabled in photoshop- it will cause the crash. Greatest mystery in the world solved.
...nevermind. I'm sorry I'm dumbshit...I was looking for an easy hand-out and didn't do my research before posting. There's already a thread about this and the problem is an easily solved problem. please disregard this thread. pf
looks good. eye sockets look a bit too big (try feeling your own eye sockets and you'll see that they're not that big), moving the cheekbones/zygomatic arch a bit higher might solve that problem
You can use the asset tracking dialog to retarget a common root folder and other such stuff.. that will actually change the references rather than using the default guesswork so can solve problems with export/rendering etc.
the below video show how to solve this kind of problems [ame=" https://www.youtube.com/watch?v=sjsQZ2SUovA&feature=em-upload_owner"]export car model from 3D Max to CryEngine part 1 - YouTube[/ame]
Think I came across the solution already, by default Maya was set to create a new UV set every time I used planar projection. Once I unchecked that box it appears to have solved the issue.
I hope something like this never happens to me. I'm horribly vengeful and will probably not stop till the potential thief quits the internet :I Anyway, good luck solving it. Hope he learns a REAL lesson.
Yea there's alot of pinching there, with edges a tad too sharp. You need to attack sub-divisional modeling in pieces and often it requires alot of re-routing edge flow and a good eye for solving geo-flow issues.