When you are painting with the overlay and grayscale textures, can you also paint adding another layer and with its own diffuse, so that layer will not be overlaying on top of the color map, it will just blend with it.
>if anyone knows a good way of adding labels to objects using designer You can open your texture in Photoshop, add label in a new layer and then save that layer as image with alpha channel.
It's something to do with the Layer palette- you may have a duplicate Layer. I had this happen once, but I never figured it out unfortunately. IIRC I just had to reboot zbrush.
nah your on the right track, blockout basic shapes, put in LP layer duplicate and put in new HP layer model highpoly using LP as starting point remodel or amend LP
As the documentation says, you can defined a function in a struct like but is it possible, to overload this function later? So that you tell the function to do different things later in the code? This means, the script could always execute the same function, but the result would be different depending on the code content.…
If you aren't aware you can set snapping to take into account the active layer only, background layer only, or both. Check under snapping options (F11). But yeah it could be improved for sure.
My suggestion is you should make a layer for each project, if a viewer click on that layer it will open the whole process and side view of that project. Btw love your Kerrigan unless her eyes :D .
Got to hang out with poopinmymouth for a bit last night, which was rad. Looking forward to his talk later. Guys, we gonna go steal the crysis suit later? Who's with me? :D
This is awesome! Had no idea blending modes were available as part of the brush engine, and not just layers. You sir, just made painting layered fur, foliage, and such speed up a thousand fold. Insanity.
For organics, you might want to try something like color burn instead, or do like Earthquake said and use the AO map to modify another layer, like through a layer mask or something.